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Get with the times.

Started by MurDoc, Jun 04 2012 11:25 PM

#1 MurDoc

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Posted 04 June 2012 - 11:25 PM

I would love to see realistic/tactical genre rise but more so I want to see it go mainstream. That's where I feel this project fails.Reading the kickstarter page and forums, all I see is Realistic, Tactical, R6 and GR. Which is great if you were there, over a decade ago. Gaming has changed since, there's more new gamers, and past gamers have moved on. That past target group is very small. And most of these new gamers have no clue what this game is referring to. Worst it's not targeting mainstream cause it's removing or ingoring game features that are standard in almost every new game. Features that making the game inviting and peasent to play.

For one, there's no mention of community network. Stats, friends list, etc? Steam? Maybe don't feel the need to mention but it's something players look for and except. GB could actually take this further by making a frontend app with news, forums, stats, mod database and maybe even a ladders system. Something like that could strengthen community and make it last.

No Unlock/Reward/Ranking system? Really? Ok I agree locking guns is stupid but it's not a reason to completely abandon this system. Reason it's there is to help new and less skilled gamers feel like they are accomplishing something. Removing it completely pretty much says you must be elite to enjoy this game, further lowering the target group. Maybe instead unlocking guns there could be a charactor attributes that players could add onto with each rank, to better suit their role or play style. If done in realistic matter could keep things fair and even realistic cause not every human/soldier is the same.

Custom servers like pistols only or snipers only can be fun. But more server options means more variations server and less standard gameplay. It breaks down the community and each variation means new learning curve which alot players don't like. Especially when the game has a high learning curve already. Go play BF3 to see what I mean. Adding matchmaking is great fix for that, it keeps the gameplay the same and simple. If a player gets sick of it, they can find a custom server.

I hope Blackfoot takes a second look at these features and shifts focus for todays gamers. Past was great but you need to sell. These features are standard today cause they sell!

#2 213

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Posted 04 June 2012 - 11:30 PM

i think you're missing the point. this project is in reaction to the mainstreaming of games. so why should it go with the flow?if you want a mainstream game, try ghost recon future soldier, battlefield 3, and the next call of duty will be out soon i'm sure.

Edited by 213, 04 June 2012 - 11:31 PM.


#3 BOTA:49

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Posted 04 June 2012 - 11:41 PM

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Yet that's why a lot of us are here - we don't like sort of stuff in our games.  Unlocks make absolutely no sense from a realism point of view (and, IMO, they disrupt the balance of a game by giving seasoned players better equipment while screwing over rookies).  Not every soldier is the same, but if you read about the weight issues where someone with a LMG won't run as fast as someone with less equipment, that's how you work it into your own playstyle - no forced classes, just what YOU want and how YOU set it up.  Not a generic Rifleman/Medic/Support/Sniper class setup.  Rewards are ultimately pointless - so what if I got an achievement or ribbon?  Ranking pulls people OUT of the game and gets them to try and abuse things to put them at the top of a ladder.  Seriously, I've yet to see a game where the ladder was actually remotely accurate.

The game will be on Steam (I believe it's stated on the Kickstarter page that you get a Steam key with the digital copy), so that's obvious with those benefits.  Stats, again, get people to play the game in ways they aren't intended.  I've seen plenty of people in BF3 that hold fire because they don't want to screw up their accuracy percentage.  The focus should be on the game, not arbitrary numbers.  Custom servers are a thing of PC gaming, it can break communities, sure, but that is done more or less via game modes and maps than anything.  With BF3 it's the hardcore vs normal or DLC vs non-DLC breaks that I see.  We WANT a server browser to show us what the server settings are, not some automated system that says "Hey, you'll like this!"  Matchmaking has been one of the worst things to happen to MP gaming on the PC, ever.  Mainstream isn't always better (come on, would you rather have steak or McDonalds? :P)

Just my opinion, though.

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View PostSwedish_Seb, on 01 March 2014 - 05:27 AM, said:

And as usual, their opinions are as valid as their grammar.


#4 Stryk

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Posted 04 June 2012 - 11:45 PM

I play games for the gameplay, not stats or unlocks. How does the game feel? How are the controls? Hows the level design? Having stats and unlocks takes any from the game in my opinion. If you need to keep playing a game to unlock a weapon or piece of gear you should really ask yourself why you are playing that game to begin with.

#5 Psychomorph

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Posted 05 June 2012 - 12:10 AM

View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

I would love to see realistic/tactical genre rise but more so I want to see it go mainstream. That's where I feel this project fails.Reading the kickstarter page and forums, all I see is Realistic, Tactical, R6 and GR. Which is great if you were there, over a decade ago.

ArmA2 is not mainstream and it is a giant, right now, not a decade ago.


View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

That past target group is very small.

It will grow once a game like this is there. Things are never static, a new element in the pool changes things.


View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

And most of these new gamers have no clue what this game is referring to.

People can learn and adapt. Once they try it, they will decide whether they understand it or not.


View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

Removing it [weapon unlocks] completely pretty much says you must be elite to enjoy this game.

Could you explain this? Reason why I don't like weapon unlocks is exactly because I feel like I need to be elite to play that game. I need to put enough hours to unlock weapons that have advantages of lower ranked guns. I prefer to hop in the game after 3 weeks of absence and use everything that is available and be on the same level when it comes to equipment as those who play every day.


View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

Maybe instead unlocking guns there could be a charactor attributes that players could add onto with each rank, to better suit their role or play style. If done in realistic matter could keep things fair and even realistic cause not every human/soldier is the same.

I always see it simpler. Want to be an excellent sniper? Grab a sniper rifle and play with it untill you are so skilled that you can call it an attribute. That might be a fossil of a gamer mindset however.

Let me put it like this; In mainstream games all weapons kind of feel the same. Realistically represented weapons have unique "attributes" to them, that you practise with to "unlock" your skill(points). It's the same thing really, only better.


However, you might be right with your concerns. A young person, who never experienced anything different than Halo and Call of Duty will have trouble to adapt, I know I would. Some will see it as enlightenment and wonder why they never played this stuff before, because it's so different and so awesome, others will just say "meh" and move on. You can't serve them all.
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#6 jwp1223

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Posted 05 June 2012 - 12:18 AM

View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

I would love to see realistic/tactical genre rise but more so I want to see it go mainstream. That's where I feel this project fails.Reading the kickstarter page and forums, all I see is Realistic, Tactical, R6 and GR. Which is great if you were there, over a decade ago. Gaming has changed since, there's more new gamers, and past gamers have moved on. That past target group is very small. And most of these new gamers have no clue what this game is referring to. Worst it's not targeting mainstream cause it's removing or ingoring game features that are standard in almost every new game. Features that making the game inviting and peasent to play.

For one, there's no mention of community network. Stats, friends list, etc? Steam? Maybe don't feel the need to mention but it's something players look for and except. GB could actually take this further by making a frontend app with news, forums, stats, mod database and maybe even a ladders system. Something like that could strengthen community and make it last.

No Unlock/Reward/Ranking system? Really? Ok I agree locking guns is stupid but it's not a reason to completely abandon this system. Reason it's there is to help new and less skilled gamers feel like they are accomplishing something. Removing it completely pretty much says you must be elite to enjoy this game, further lowering the target group. Maybe instead unlocking guns there could be a charactor attributes that players could add onto with each rank, to better suit their role or play style. If done in realistic matter could keep things fair and even realistic cause not every human/soldier is the same.

Custom servers like pistols only or snipers only can be fun. But more server options means more variations server and less standard gameplay. It breaks down the community and each variation means new learning curve which alot players don't like. Especially when the game has a high learning curve already. Go play BF3 to see what I mean. Adding matchmaking is great fix for that, it keeps the gameplay the same and simple. If a player gets sick of it, they can find a custom server.

I hope Blackfoot takes a second look at these features and shifts focus for todays gamers. Past was great but you need to sell. These features are standard today cause they sell!

Why the hell would I want any of this ###### in a game?
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It's hotter than two rats screwin in a wool sock out there.

View PostWhiteKnight77, on 16 June 2012 - 12:38 PM, said:

When the trolling memes start appearing, you know you have stepped over the line and lost all credibility.

#7 Witzbold

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Posted 05 June 2012 - 01:20 AM

Dont need to go jumping all over the guys ###### just because his tastes are different. Dude likes something different than what folks here like and that is fine. Just simply state that the BFS title Ground Branch will not have that and move on.

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#8 Flogger23m

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Posted 05 June 2012 - 01:32 AM

View PostMurDoc, on 04 June 2012 - 11:25 PM, said:

Features that making the game inviting and peasent to play.

Or for many, boring, dull, stale and frustrating. Statistics? Who cares? Unlocks? So we have another BF3 like game where we finish playing before we unlock key gameplay features? Or where people who pay more money get priority for joining servers?

No thanks. I want a realistic, thinking mans shooter.

#9 zoog

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Posted 05 June 2012 - 01:34 AM

View PostWitzbold, on 05 June 2012 - 01:20 AM, said:

Dont need to go jumping all over the guys ###### just because his tastes are different. Dude likes something different than what folks here like and that is fine. Just simply state that the BFS title Ground Branch will not have that and move on.
x 2
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#10 jwp1223

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Posted 05 June 2012 - 02:40 AM

View PostWitzbold, on 05 June 2012 - 01:20 AM, said:

Dont need to go jumping all over the guys ###### just because his tastes are different. Dude likes something different than what folks here like and that is fine. Just simply state that the BFS title Ground Branch will not have that and move on.

Most of the dribble in the post has been beaten like a dead horse. So instead of researching, and thinking we just want another kiddie shooter, he doesn't understand that we want something that's worth $50 someone might spend on it. Plus he has two post, and none that are any substantial meaning. Granted most of mine are goofy, but screw it, gloves are off right now.
Posted Image
Ground Branch...Sweet Baby Jesus it's good
We came for the game, we stayed for the community.
It's hotter than two rats screwin in a wool sock out there.

View PostWhiteKnight77, on 16 June 2012 - 12:38 PM, said:

When the trolling memes start appearing, you know you have stepped over the line and lost all credibility.

#11 Swedish_Seb

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Posted 05 June 2012 - 03:15 AM

Snow, I think I'll need more than 9 volts this time. Got a spare car battery?
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#12 Colin

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Posted 05 June 2012 - 03:23 AM

We need to remember, not all players or posters will like what is in GB, PLEASE remember run and gun players so to speak account for millions of players all over the world, many of them don`t know the difference and  to be honest, fed games for years that have moulded them into the players that they are.

We need to educate this type of player and tell them what GB is all about, and why it is different and why it is needed.

If you give a baby lager instead of milk one day, you will definitely have a problem.

The most important thing when replying to a post is be respectful, be understanding, and above all be a Ground Branch member.
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#13 Snowfella

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Posted 05 June 2012 - 03:23 AM

Could be arranged mate ;)

Has-been, now retired for good.....maybe :devil:


#14 bekster

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Posted 05 June 2012 - 03:31 AM

But in one point he might be right: younger gamers have no idea what it meant to play original GR, RS or Infiltration. I would say by now the ones who played that games are, like me, at least close to 30 years or older and a lot of them maybe even dont play any games anymore. I know the game is directed towards a more mature audience (so to us ;)) but to get this game funded the "mainstream" audience has to be convinced to help via the kickstarter. And those younger, more "mainstream" guys just read: old school, classic style, original ghost reacon etc and might get turned off?! So in order to convince more players to help, it might be good to advertise the game not as "classic" but more like "advanced", "new direction" etc?!

But thats just a thought and maybe I have no idea ;)

#15 =WO=TekHousE

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Posted 05 June 2012 - 04:29 AM

I do not think that this game is going to appeal to 'young' (what does that mean anyway) gamers.

If GB turns out to be a 'boutique' game that I have to spend 150 dollars on, I will buy it. Why? Because I earn money and can afford it.

As for unlocks etc.

The Op IS right in that they help maintain a new gamers attention...which IS the problem right there. If you HAVE or MUST have unlocks and pseudo awards that are designed to keep those with short attention spans entertained and engaged, then this game would have failed.

The reason 'run n gun' gaming in MP is so dominant is that it is those very players, the ones with short attention spans, who, due to encouragement from game makers to unlock an award etc., play lone wolf style, and totally forget about the objective/s.

That was the single biggest downfall in MP gaming in recent years. The 'consolifying' (my word) of the Tactical FPS, has wreaked havoc with teamplay and taken away any need for cooperation in online gaming. Why do you think EA can get away without putting in VOIP in their games? it is because VOIP in a game like BF3, would be nothing more than trash talk back and forth, since the teamplay aspect is largely irrelevant.

Sorry OP, you are subscribing to the 'new' way of gaming, that does not mean it is the BEST way... ;)
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#16 V2_Bloodline

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Posted 05 June 2012 - 04:34 AM

View PostColin, on 05 June 2012 - 03:23 AM, said:

We need to remember, not all players or posters will like what is in GB, PLEASE remember run and gun players so to speak account for millions of players all over the world, many of them don`t know the difference and  to be honest, fed games for years that have moulded them into the players that they are.

We need to educate this type of player and tell them what GB is all about, and why it is different and why it is needed.

If you give a baby lager instead of milk one day, you will definitely have a problem.

The most important thing when replying to a post is be respectful, be understanding, and above all be a Ground Branch member.
What Colin said. Also:

A guy might hate something before he starts liking it.

And a guy might just be starting to show some interest in something before somebody guns him down and then the guy loses all interest.

#17 213

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Posted 05 June 2012 - 04:36 AM

View Postbekster, on 05 June 2012 - 03:31 AM, said:

But in one point he might be right: younger gamers have no idea what it meant to play original GR, RS or Infiltration. I would say by now the ones who played that games are, like me, at least close to 30 years or older and a lot of them maybe even dont play any games anymore. I know the game is directed towards a more mature audience (so to us Posted Image) but to get this game funded the "mainstream" audience has to be convinced to help via the kickstarter. And those younger, more "mainstream" guys just read: old school, classic style, original ghost reacon etc and might get turned off?! So in order to convince more players to help, it might be good to advertise the game not as "classic" but more like "advanced", "new direction" etc?!

But thats just a thought and maybe I have no idea Posted Image

it doesn't really matter what marketing buzzwords you use, there's enough details available for them to realize this isn't the next battlefield or ghost recon future soldier.

i just hope those people who have been jaded by marketing lie and dishonesty won't immediately dismiss this as another ubisoft-esque scamming.

Edited by 213, 05 June 2012 - 04:36 AM.


#18 Lightspeed

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Posted 05 June 2012 - 06:21 AM

Quote

Reading the kickstarter page and forums, all I see is Realistic, Tactical, R6 and GR. Which is great if you were there, over a decade ago. Gaming has changed since, there's more new gamers, and past gamers have moved on. That past target group is very small. And most of these new gamers have no clue what this game is referring to.

Firstly, this is REALLY important and should be considered.

Secondly, jwp123 should get a warn or a lock for being a wanker - just bcoz he is a BFS fanboi should not give him the right to discard the views of a new member.

OP is right on the money and is probably a better representation of what I was trying to get across in my post re: video feedback. Just becoz we (the old school gamers) know what it's all about and buy into does not mean the video is going to work for the new school gamers, in fact, I don't believe it addresses those players at all and why shouldn't it? These new school gamers would probably love it if they understood it but they don't and this video and the attitude of some of the fanbois here doesn't help at all imo.

If you want to reach out and make $400K then I believe you need to tap into a bigger market then some old school players and you do it by exciting new school players about another way, a better way.

I'm not talking about adding unlocks or respawns either, but I don't think 'those' COD/BF3 players have been addressed in this campaign and I think that's a mistake because they are the big player base. At the moment, the attitude seems to be discount them coz they don't know ###### about tactical, but my view is you have to excite them about a new and better way.

And dicks who want to sledge the opinions of others should just s.t.f.u.

#19 Jsonedecker

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Posted 05 June 2012 - 07:05 AM

View Post=WO=TekHousE, on 05 June 2012 - 04:29 AM, said:

The Op IS right in that they help maintain a new gamers attention...which IS the problem right there. If you HAVE or MUST have unlocks and pseudo awards that are designed to keep those with short attention spans entertained and engaged, then this game would have failed.

Yes, to us at BFS, unlocks and achievements have become the 'game' these days. People play with the purpose of unlocking and achieving a new ribbon or something. BFS has always been of the mind that playing the game itself is the game and enjoying the experience is the reward.

Achievements and unlocks are not wrong..... Billions of $$$ in revenue says so.... But it is not what Ground Branch is all about.

#20 Livo

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Posted 05 June 2012 - 07:16 AM

I've been following the Infiltration mod since 2000 (I've been on their forums since then Posted Image ).

That was basically my first real taste of a tactical shooter. Beforehand, I'd played Wolfenstein 3D, Doom, Quake 1/2, Half-Life and a few PSX shooters like Medal of Honour and Lifeforce Tenka.

I asked a LOT of stupid, dumb questions about Infiltration and other realism mods/games when I first joined the forums, and I used the word clip instead of magazine (the horror!) People on the Inf board were fairly tolerant and pleasant of my questions and also towards newbies who genuinely wanted to know more about Infiltration or firearms and whatnot. It was a small close knit community, but as long as you didn't throw tantrums and , it was a great place to hang out.

My point is, we were all n00bs to the tactical scene at one point, we all asked questions that in hindsight seemed silly or painfully obvious and if we'd been constantly treated like rubbish or ridiculed for asking honest questions when we wanted to learn, would we still have been part of the Ghost Recon/Rainbow Six/Inf/etc scene? Would we have decided to play those games religiously and actively participate in the community? Not bloody likely.

Yes, there will be no stats in Ground Branch. Ground Branch is offering a different focus that might seem a bit old fashioned or strange for younger or non-tactical gamers. The lack of stats and unlocks will definitely be unique compared to other shooters and will seem quite refreshing. That's all we had to say to him.

Murdoc raised a valid point of newbies and the steep learning curve. I don't think match-making is the answer at all, but this should be addressed though. Perhaps having official Training Servers for the first few months after it's released? Video guides like this for newbies? Other suggestions?

Regarding unlocks, surely the fact that you can MOD Ground Branch and add in your own maps, weapons, models to your heart's delight is FAR better than unlocks, no? Why not use that as a valid response to criticisms about no unlockables?

"Battlefield 3 has unlocks, but Ground Branch doesn't! Bah, I'm not interested!"
"Can you make your own levels or custom weapons in Battlefield 3? Can you make your own skins?"
"Uhhh, no."
"You can mod Ground Branch and change anything you want. Levels, weapons, player skins, you can mod them all. Hell you can start making mods right now with the Unreal Development Kit! EA and DICE won't ever let you do that with Battlefield 3."
"Oh, that sounds pretty neat...tell me more"




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