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New In-Game Video on Sound Design

Started by Jsonedecker, Jun 20 2012 03:18 PM

#1 Jsonedecker

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Posted 20 June 2012 - 03:18 PM

Wilhelm's Curse: Tired of the same tired weapon sounds you hear in every other game? Here's a look at some of our sound design work, showcasing the attention to detail in the sound layers of some of the most basic tasks. Everything shown is recorded from source material. Oh, and our entire sound library will be available to the mod community, to give them a head start in creating content.

http://www.kickstart...ch/posts/251162

Go bump your forum threads!

#2 WhiteKnight77

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Posted 20 June 2012 - 03:31 PM

:drool:
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#3 Kirq

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Posted 20 June 2012 - 03:33 PM

This... is... awesome! I don't believe there is not enough tactical gaming fans able to see how amazing it is, see how huge potential it has and not willing to back it up. It just have to succeed!
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#4 chainbreaker

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Posted 20 June 2012 - 03:39 PM

wooow amazing;)

#5 Bota:16

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Posted 20 June 2012 - 04:08 PM

Hearing the magazine drop on the concrete floor made my heart stop for a moment. :thumbsup: :thumbsup:

#6 NmVision

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Posted 20 June 2012 - 04:15 PM

Awesome, something that very clearly shows the uniqueness of Ground Branch.

#7 PyratRum

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Posted 20 June 2012 - 04:44 PM

Damn good stuff.

#8 Nutlink

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Posted 20 June 2012 - 04:56 PM

Love the sound of the velcro pouch opening up, and the sound of another round being chambered.  Awesome!
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#9 easyco

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Posted 20 June 2012 - 05:13 PM

I like the shells hitting the different types of flooring. Noticed in other videos ;)

#10 Jonathan Conley

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Posted 20 June 2012 - 05:18 PM

View PostBota:16, on 20 June 2012 - 04:08 PM, said:

Hearing the magazine drop on the concrete floor made my heart stop for a moment. Posted Image Posted Image

I should hope so.  We only recorded it, I want to say, 12 times per material type (steel + polymer), per weapon (each weapon's magazines and mechanics are recorded), per surface (concrete, grass, woodland, gravel, et cetera), per speed (fast and loud reloads, versus slow and quiet reloads), per chest-height gravity drop.

Phew.

This is a big part of my job: focusing on nailing small details.  If I can't convince you that we aren't going to ###### up other things after showing something like that, then I'm not sure what it's going to take to get the "fence sitters" and benchwarmers.

Glad you enjoyed it.

View PostBOTA:49, on 20 June 2012 - 04:56 PM, said:

Love the sound of the velcro pouch opening up, and the sound of another round being chambered.  Awesome!

Then I've done my job.  Glad you appreciated it.

#11 Colin

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Posted 20 June 2012 - 05:55 PM

Nice very nice if people look at that and above all listen to it we will be sold, it is type of video that will really sell the game.

Lets face it for A DEVELOPER TO GO TO SUCH LENGTHS TO DO THE SOUND THE  REST OF THE GAME HAS TO ###### AMAZING..

GAME SOLD


Nice job guys real nice.
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#12 Cpl Ledanek

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Posted 20 June 2012 - 05:57 PM

you had at me at "Hi, I'm Jonathan..."
so dreamy
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#13 Jonathan Conley

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Posted 20 June 2012 - 05:59 PM

Also, I wanted to take this time to give credit where credit is due, to my Sound Engineer, Luca Fusi.

Luca is a good friend of mine, and an extremely talented Sound Artist.  We worked our asses off (but still have more work to do), and I owe much of the success to him.  He is, simply put, a real mensch.

Check out his stripped-down-and-reworked Deus Ex trailer (with all original voice-acting, sound effects, music and everything):



He's going to be helping us in the long-haul, with things like surround sound design and audio recording and mastering.  You're in good hands.

#14 Witzbold

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Posted 20 June 2012 - 07:40 PM

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Good stuff and am looking forward to the next video you guys do up!

*John and JC knows what I would say anyways if I wrote an actual serious post. Posted Image

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#15 SiC-Disaster

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Posted 20 June 2012 - 08:12 PM

You guys are ###### heroes. If any company deserves to succeed, BFS is it. I nearly shat myself from joy when I heard that magazine hit the freaking concrete.

#16 Psychomorph

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Posted 20 June 2012 - 08:24 PM

The mag hitting the ground was spectacular indeed. It actually sounded like below!

I already complimented your sound guy when the initial pitch video was shown and I do it again.
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#17 DetCord

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Posted 20 June 2012 - 08:26 PM

View PostPsychomorph, on 20 June 2012 - 08:24 PM, said:

The mag hitting the ground was spectacular indeed. It actually sounded like below!

I already complimented your sound guy when the initial pitch video was shown and I do it again.

Yep, I noticed that as well. Great stuff.
"It's probably because games that need to change, don't, and games that don't need to change, do."  -  Psychomorph

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#18 Jsonedecker

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Posted 20 June 2012 - 08:41 PM

Thanks guys. We truly put our heart, soul, blood, sweat and tears into this. I'm glad we have some good sound guys to, because I don't know much about that stuff. :)

We greatly appreciate hearing the feedback and encouragement as well.

We will prevail one day you can be sure of that... there is no other choice!

#19 Lightspeed

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Posted 20 June 2012 - 10:40 PM

Top notch. This is more of what is required and shows how serious the game Devs are.

#20 ratoa

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Posted 20 June 2012 - 10:45 PM

View PostCpl Ledanek, on 20 June 2012 - 05:57 PM, said:

you had at me at "Hi, I'm Jonathan..."
so dreamy

you forgot "the dude on the video"
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