Mil-Sim?
#1
Posted 20 June 2012 - 06:34 PM
I wonder though, is it possible to be too mil-sim, to the point of limiting fun?
#2
Posted 20 June 2012 - 06:38 PM
Paine, on 20 June 2012 - 06:34 PM, said:
I wonder though, is it possible to be too mil-sim, to the point of limiting fun?
Nope.
We're not asking you to traverse 30+ miles, on foot, to an engagement. We're not modeling "War", we're modeling intimate conflicts with small groups of infantry. You're not going to have to clean your gun, or eat, or peel potatoes.
It's all about the combat, and how realistic and immersive it feels.
If anything, it will be the first time you're actually excited about firing a virtual gun in the past ten years.
#3
Posted 20 June 2012 - 06:40 PM
Now to address your concern, it all depends I guess. I don't think GB is trying to be the mil-sim that say ArmA or ArmA II is. Sure, GB has or will have better animations than those two and will feature open arena type combat, but it will also feature CQB. Think of it as smashing Rainbow Six into Ghost Recon. Both were of the Tac-Sim variety, but they were fun to play. They may have been somewhat unforgiving in certain aspects (run out into the open and get capped in no time), well, GB wants to keep that part of the game. There are many games out there already that allow you to live to see the end of the level, no matter how careless one is. R6 and GR were never like that, yet they were fun, especially once you figured out that slow and cautious were the way to go. GB will be the same.
#4
Posted 20 June 2012 - 08:14 PM
#5
Posted 20 June 2012 - 09:13 PM
#6
Posted 20 June 2012 - 10:26 PM
A nature evolution of gaming, sorta what Last of Us is also doing and that stole E3.
#7
Posted 21 June 2012 - 02:23 AM
Paine, on 20 June 2012 - 06:34 PM, said:
I wonder though, is it possible to be too mil-sim, to the point of limiting fun?
#8
Posted 21 June 2012 - 03:08 AM
Anyone I cant remember where the hell I saw it.
Here you go Pain have look
#10
Posted 21 June 2012 - 05:38 AM
Cheers mate.
#11
Posted 21 June 2012 - 06:56 AM
zoog, on 21 June 2012 - 02:23 AM, said:
Glad to hear it. But if the tools we are using are realistic, real-life sim will follow in some fashion. This isn't a bad thing in and of itself, I love playing with a coordinated team up on comms that knows something about smut. However i've seen in other games, i believe someone mentioned arma, too much emphasis on being tacticool; using stuff pulled from field manuals rather than doing what works in game.
It's important to chill and have fun when gaming.
#12
Posted 21 June 2012 - 08:17 AM
Because I think your concerns, while valid, have already been addressed. Ask John or Jon. I think the rest of us here as can reassure you that it will be a fun game.
#13
Posted 21 June 2012 - 08:25 AM
Other types of game cover the rest of the crowd.
This game is filling a gap left BY Red Storm a gap that needs GB.
If you don't like a game that is tactical in its approach or it has too much NORG then there are other games to play.
#14
Posted 21 June 2012 - 10:38 AM
Paine, on 21 June 2012 - 06:43 AM, said:
#15
Posted 22 June 2012 - 05:54 AM
V2_Bloodline, on 21 June 2012 - 08:17 AM, said:
Because I think your concerns, while valid, have already been addressed. Ask John or Jon. I think the rest of us here as can reassure you that it will be a fun game.
Bloodline, to your question. I worry that we might be forced into specific game mechanics that mirror reality too much, for example in organized ARMA matches, which do need a lot of organization to work, you see player leadership utilizing us army troop leading procedures in planning and execution on an objective, and enforcing the use of, say, proper comms procedures with prowords, passing of SALUTE reports, and other things your average armchair general might learn from reading an army field manual. This sort of thing makes me want to go on a rampage. Games are supposed to allow you to UNWIND and have fun. This isn't the same thing as saying realism does not equal fun. I would say that true top down simulation does not equal fun, though. However, GB doesn't seem to be going from the "big picture" of reality and then creating mechanics to fit that as ARMA does. I just read up on NORG.
NORG is a great concept, which I am glad finally has a name, that I have seen work to very satisfying ends in mods. Specifically, Project Reality for Battlefield 2. The mod team went in with the objective of making a game that more mirrored reality on a basic level, albeit within the constraints of an engine otherwise inspired. So, a SAW is extremely accurate at medium ranges and fires x rounds per minute that produced a great suppression effect on impact. The result, after a few years of work on a multitude of small pieces such as this, was that gamers who knew little more about tactics and strategy than what one might learn from a hollywood movie started behaving much like an organized team would in reality. Operationally, structured communication took place in order to bring combined arms to the fight, this element passes intel on an area, that element gets on a transport run by another element, gets inserted and then calls for fire support from some other. Tactically, it forced you to shoot, move, communicate if you wanted to win an engagement. The methods employed at these stages of gameplay might mirror techniques taught in real world theory, but these similarities arose organically and never became a checklist, so it was never work. Oddly enough, what Project Reality did by building on small facts, like what a SAW is capable of, created something that more resembled real world practice of platoon level operations, which is a lot of fun.
I can only imagine what a game would be like at a squad level of gameplay if it truly was built from the ground up.
Ground Branch - Thank You for giving me something to look forward to in gaming!
Edited by Paine, 22 June 2012 - 05:58 AM.
#16
Posted 22 June 2012 - 08:35 AM
#17
Posted 22 June 2012 - 11:12 PM
These would be the so-called 'realism groups'. However, take note that does not define realism-based games as a genre.
At Tangodown.nl for instance we try to use real life tactics because they work, and not because we like to roleplay. Nobody has a set rank with the exception of teamleaders that switch around after sessions, based on who feels like taking on that role for the day. There is no leader to salute as everybody, from newly-joined member to staff to founder is equal.
So while some groups my strife to do that, especially in ArmA, it doesn't mean that the entire ArmA community does the same.
At any rate I doubt there would be much room for that kind of stuff in GB anyway.
#18
Posted 22 June 2012 - 11:39 PM
Ground Branch is about immersive combat, tight controls, customization and teamwork. For anything else, you've always got the other guys.
Thanks for your support, Paine.
#19
Posted 23 June 2012 - 12:20 AM
Jonathan Conley, on 22 June 2012 - 11:39 PM, said:
I don't know....sounds like a good "Easter Egg Mode" game -within- a game
#20
Posted 23 June 2012 - 07:19 AM
You bad
GB will be a thniking mans game for sure, but if you want to be a nut case there are other games that allow this very well.
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