Questions stopping me from backing...
#1
Posted 26 June 2012 - 04:04 PM
Hackers, Cheaters, and Exploiters.
Nothing makes playing FPS less pleasureable than playing against someone cheating or exploiting. My entire clan feels the exact same way.
We see this game and we see potential of a game that fits our clan better than any game has since the Desert Combat modification for BF1942. Yet it will all be for not, if we encounter a hacker in every round as currently happens with call of duty games.
The second thing, is that while many games start out with developers claiming they will leave the game open for people to do what they wish in the environment. Then, when the money starts rolling, they patch it into oblivion and cater to the lowest common denominator. Battlefield 2 is a primary example of this happening.
Children get their parents to buy the game, then they get killed, then they cry to the devs... and the devs cripple good players so the bad players don't feel so bad. There is actual documented code that has been revealed in COD:MW3 which increases latency on players if they have a high KDR or do too well.
What does Blackfoot have to say on these two issues:
1) Hackers
2) Catering to the lowest, least skillful players.
#2
Posted 26 June 2012 - 04:15 PM
As for cheating, they obviously won't stand for it, but I dont know what they have planned to stop it.
#3
Posted 26 June 2012 - 04:18 PM
2) We have no plans to do so.We treat all players the same.
One thing to remember about us compared to Activision and EA is that we are a small self funded Indie studio making games because we like to. We are not an "investment institution" wrapped up in a game developer/publisher exterior. What I mean by that is we only answer to ourselves and to our customers. We don't have shareholders that only care about the return on their investment. Those games cater to the lowest common denominator and are constantly changing because they are constantly trying to lure more people to play. That increases revenue and therefore ROI.
Of course we want to make money to survive. All businesses do. But we will only do so by making a solid product that people enjoy. If we ruin GB then there goes everything. We don't have 50 other games that generate revenue.
#4
Posted 26 June 2012 - 04:30 PM
WebFines, will automagically deduct income from anyone caught hacking, or using hacks. In many years to come.
orkan, do you know of any better anti cheat solution, just out of curiosity.
Does anyone know why a program cannot detect memory hacks? Maybe better, why no one has built a better anti cheat program than the 2 mentioned?
#5
Posted 26 June 2012 - 04:37 PM
#6
Posted 26 June 2012 - 04:43 PM
The original counter strike has more players on steam than call of duty... consistently. If you include counter strike source, it has over twice as many... always. Reason being is that they let the players live or die on their own. Secondly, many features in regard to spectating and "broadcaster" type free-cam spectating mods which allow a football game-type announcer to call the play-by-play. A modern, highly adaptive, and immersive game like Ground Branch could really take off in competition if those things were built into the game instead of after-thoughts.
My clanmates and I have often talked about blizzard's business model, and how it should be implimented in a FPS game. None of us play warcraft, but the model seems to work. Sell the game, then charge players monthly to play. In return, you run all the servers that the game runs on... and remove players that glitch, cheat, exploit. The monthly fee, ties that person's screen name to their real life identity. (CC number) As such, that person would be much more invested in behaving as opposed to simply creating another steam id. Cheaters/exploiters/griefers in warcraft are virtually non-existant, I'm told.
Perhaps you could control the cheater aspect in that way?
I can tell you with 100% certainty, that the old guard of PC gaming is COMPLETELY fed up with developers allowing cheaters to run amok in games. To the point where we refuse to play pub games. If we dare play pub COD:MW3, we will report 20+ cheaters in a 4hr session. Sometimes more. We play co-op, or in private matches against each other. Nothing, and I mean nothing, is as frustrating as a FPS gamer that's been playing for years than to encounter a wallhacker, aimbotter, or other cheater.
If Ground Branch doesn't take the cheater problem seriously, and ensure they are controlled... this game will be pointless to play, regardless of how fun it "would be" without the cheaters. Your response of "we'll do everything we can, but you can't solve every situation" doesn't exactly inspire confidence.
Tinker... I'm not a coder. I don't act like I am, nor do I play one on TV. As a result, I have no idea what hacker prevention mechanism to use.
I'm a gamer. A good one. ... and cheaters have been ruining my gaming experience for the last decade. It is a HUGE problem.
To the point - I'd pay $50 a month, GLADLY, if I had a quality game that allowed my clanmates and I to play competitively without the hassle of cheaters.
#7
Posted 26 June 2012 - 04:48 PM
#8
Posted 26 June 2012 - 04:59 PM
orkan, on 26 June 2012 - 04:43 PM, said:
If Ground Branch doesn't take the cheater problem seriously, and ensure they are controlled... this game will be pointless to play, regardless of how fun it "would be" without the cheaters. Your response of "we'll do everything we can, but you can't solve every situation" doesn't exactly inspire confidence.
Sometimes it's not that developers "allow" cheaters to run amok. It's that by its very nature, PC gaming is VERY difficult to control and cover all the "bases" so to speak. The only way to be almost sure is the Blizzard method... as you mentioned. But that has other issues like the enormous cost of maintaining servers and isn't universally accepted by people.
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I agree 100%
ApexMods, on 26 June 2012 - 04:48 PM, said:
Yes. We have full "demo recording that works like that.
#9
Posted 26 June 2012 - 05:36 PM
#10
Posted 26 June 2012 - 08:54 PM
Since GB will be available Offline LAN, wouldn't that eliminate possibility of hackers? Unless your friend/clanmate are hacking you there on the spot...which would be weird.
I got a feeling once GB becomes available, most of the online gaming will be with friends since, couldn't the players be controlled with a password to the server?
Then from there, it would be Team vs Team?
#11
Posted 26 June 2012 - 09:07 PM
Also, in many scenarios it is up to the server admins to deal with cheaters alongside the built in cheat protection. The players record videos of cheaters, or spectate cheaters to catch them, and the admins ban them. I think that this can often be more effective than anti-cheat software. Again, my opinion.
#12
Posted 26 June 2012 - 09:46 PM
You think someone is cheating, you send your demo recording to BFS. BFS reviews it and bans whoever is cheating on VAC.
Or adds them to a server ban list which server admins could download to their servers.
#13
Posted 27 June 2012 - 12:14 AM
#14
Posted 27 June 2012 - 01:47 AM
orkan, on 26 June 2012 - 04:43 PM, said:
#15
Posted 27 June 2012 - 06:58 AM
THE game will be balanced the individual teams will decide between themselves what is best to take into battle and how to support each other.
I would imagine with the way this game will play and the way the pre match settings are dealt with a cheater will stand out like a sore thumb.
#16
Posted 27 June 2012 - 07:25 AM
Colin, on 27 June 2012 - 06:58 AM, said:
THE game will be balanced the individual teams will decide between themselves what is best to take into battle and how to support each other.
I would imagine with the way this game will play and the way the pre match settings are dealt with a cheater will stand out like a sore thumb.
Yes, that is true to an extent. Just the type of game and the way games are setup/played will provide a lot of shielding from cheaters. Modern games don't allow for players to control their own servers very well, if at all. GB allows full server control and management and will have a lobby system similar to the original RSE games.
But otherwise, you can never guarantee anything and I would never try to say GB will be free of cheaters. But I can promise that we will do everything we are capable of to keep them out of the game and to deal with them swiftly once detected. That's all I can give and if any other developer says they can do more than they are lying to you.
#17
Posted 27 June 2012 - 01:34 PM
Tinker, on 26 June 2012 - 04:30 PM, said:
Nemesis
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#18
Posted 27 June 2012 - 03:47 PM
Imagine, playing baseball and both teams are having a blast. Then a guy shows up and instead of hitting with a bat, he's using a pneumatic ball launching machine. The fun disappears for everyone involved except the scumbag cheater.
Right now, my clan plays MW3 in private matches ONLY. While fun, nothing will ever compare to the fun that we've had in the past playing as a team against another team. Since we'll have full control, I imagine that we'll just purchase our own server... but yet that opens the door where we'll constantly be getting banned by unskilled players because they dislike getting killed.
I simply hope against hope... that Ground Branch is void of cheaters.
#19
Posted 27 June 2012 - 05:10 PM
I'm not sure how effective either anti-cheat programs are in absolving cheaters. If dedicated servers are an option, server admins and a server's community can regulate for cheaters on their own stead.
I remember back when our clan used to play matches in CS 1.6 and BF1942 Desert Combat mod. We were required to download and run a special program in-game that took screenshots every once in a while during our match. That was back when we competed in a gaming league--I honestly forget which one.
Might be something to consider if if Ground Branch has plans to go competitive like CS did.
Edited by SerenityDivide, 27 June 2012 - 05:10 PM.
#20
Posted 27 June 2012 - 05:13 PM
I remember in the days of AA (America's Army), we had a community that was very active in catching hackers in pubs. Also, competitively speaking, we had a very small percentage of players that were able to successfully hack while using a cheat detection program (called CDC) on TWL (teamwarfare league). The program was created by a member of the community who was extremely good at coding and was sick of hackers. He created and maintained that program for about 5 years for free.
Really, it falls on both the community and devs to keep a game as clean as possible.
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