Jsonedecker, on 27 June 2012 - 08:08 PM, said:
Yes, that is exactly what we plan to do. We will provide the best SW side protection we can and then also provide in game recording features so that the community can at least monitor itself that way. If proof is provided of a hacker to us then we can take appropriate action. I'm not sure what else we can do other than that.
That is very sensible. Personally, I am satisfied with your approach to the problem. When, and if, somebody shows up with a better idea/solution to address this issue I will happily support it. Until that happens we will have to be realistic and walk path that has been already made for us. Bottom line is, I would rather have this game and deal with arising problems than not have the game and still deal with problems that plague online gaming.
Few more lines:
- As long as I can IP ban cheater from my dedicated server, I am fine. Not perfect, but satisfactory.
- Bare in mind that although cheaters will be among us, they still prefer "high" profile games (i.e. COD and BF series; after all, following is much greater there) and arcadish FPS games (i.e. bunny-hopping, bullet sponge characters, run'n'gun game-play, etc...). The GB is thankfully none of those two - although I hope it does become a "high" profile game over the time. This type of game is too "slow" for average "1337" children and much more appealing to a more mature crowd. Of course, this is generalization - we will see low-life players (read - cheaters), and we will ban them.
Edited by Vozd, 28 June 2012 - 11:15 AM.