Jump to content



BFS Banner



  • Please log in to reply

Unreal Engine features

Started by Psychomorph, Aug 17 2012 04:35 PM

#1 Psychomorph

Psychomorph

    Master Blaster

  • Donator
  • 3,690 posts
  • Gender:Male
  • Location:Europe
  • Platform:PC gamer

Posted 17 August 2012 - 04:35 PM

This is UE4 stuff, but they say these things can also be available for UE3.

Pretty impressive and almost hard to believe.

[m][/m]
Posted Image

#2 Tinker

Tinker

    Pop up Target

  • Donator
  • 343 posts
  • Gender:Male
  • Location:UK
  • Platform:PC gamer

Posted 17 August 2012 - 05:38 PM

Impressive stuff. Did I miss the basic requirements on video cards for this? Happen to have the 680GTX myself. Is this the footpad, or will it be determined by video ram?

#3 Jsonedecker

Jsonedecker

    Grand Poobah!

  • Administrator
  • 8,510 posts
  • Gender:Male
  • Location:Columbus,Ohio
  • Platform:None Selected

Posted 18 August 2012 - 01:45 PM

Some of that is in UE3 now. The particle system stuff is available in PhysX, but I don't believe Epic is going to integrate it to UE3. Presumably to make it a a big part of UE4.

#4 Jonathan

Jonathan

    Misfire

  • Member
  • PipPip
  • 518 posts
  • Gender:Male
  • Location:British Columbia,Canada
  • Platform:PC gamer

Posted 06 January 2014 - 08:51 AM



#5 Feertti

Feertti

    Moving Target

  • Member
  • Pip
  • 219 posts
  • Gender:Male
  • Location:Finland
  • Platform:PC gamer

Posted 06 January 2014 - 09:22 AM

I like what they have done to the lighting, finally it looks 'real'.
note: I've only used UE2 and UE3 with curiosity and never made nothing to the real game Posted Image
Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users