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GroundBranch.com: Commands and keys bindings.

Started by Jsonedecker, Sep 15 2012 08:58 PM

#21 Crossix

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Posted 19 September 2012 - 01:41 PM

View PostKris, on 16 September 2012 - 08:39 AM, said:

@zoog: LMB still shoots, its the RMB not toggling weapon sights that feels odd.

View PostJsonedecker, on 17 September 2012 - 08:09 AM, said:

Yes, this is the "strangest" part of it. But you get used to it really quick.

Some games got this out there! but I go to the settings and enable RMB Toggling sights, beacause i couldnt get used to it. Just make sure you provide the option to tweaks those default settings with our preferred keys.

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Edited by Crossix, 19 September 2012 - 01:43 PM.


#22 GSG_9_LIGHTNING

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Posted 26 September 2012 - 06:54 PM

Your new approach on that keybinding thing sounds really interesting and pushes realism forward, but it also sounds complicated in usage.

I would like to know if people like me, who dont play with W,A,S,D keys will be able to configure the game to their likings ?
I never get used to play with W A S D, so i stayed with my classic Arrow keys and use all the keys which are around the arrow keys including all numpad keys.
The free space between the arrow keys and the other keys which are located around them, makes it easy to find the right key with my fingers without looking to the keyboard...

In Rainbow Six times i always used one of the mouse thumb buttons ( which were programmable ) to lean left and the middle mouse button to lean right....never used the fluid lean function..because it was too complicated and aiming was influenced negative by this fluid leaning feature. Right mouse button for sprinting, Second mouse thumb button to interact.

Today there are many different mice available which offer minimum 2 thumb buttons on the side of the mouse, which are programmable.
My Logitech G700 Mouse for example even has 4 thumb Buttons on the side.
This really should be considered, because any Gamer who plays First Person Shooters has a modern mouse these days, which offer programmable buttons.
These extra buttons could be usefull when it comes to use the right / left hand features in Ground Branch... so please dont take us away the individual key binding method.

Thank You in advance
Best Regards
best regards,
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#23 Jsonedecker

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Posted 26 September 2012 - 08:03 PM

You will have full ability to customize keys and mouse buttons.

The setup isn't complicated at all, just a little different. In fact, it actually allows us to reduce the amount of keys used. :)

#24 Psychomorph

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Posted 26 September 2012 - 08:17 PM

The interesting thing about reducing the number of keys is that when I play games where you have several options (various attachments, etc) where you can either use every single of them with a separate key, or can use a scolling menu, than looking at all the options for the first time appears confusing and I stick with the menu, but after some time, where you learn the options, I find that the scoll menu is slow and it is better to memorize the keys and use the options manually. Kind of the same thing when selecting guns (out of 10), instead to scroll though all of them, you hit, let's say, key Nr 5 and get the rifle you need.
So lots of keys vs few really depends on how it is implemented, which why many people will not feel comfortable about the subject, unless they try it out.
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#25 Jsonedecker

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Posted 27 September 2012 - 07:20 AM

View PostPsychomorph, on 26 September 2012 - 08:17 PM, said:

So lots of keys vs few really depends on how it is implemented, which why many people will not feel comfortable about the subject, unless they try it out.

Very true.

The aim is to have the game built to where people can pick it up and play with default setups and be fine. But those that want to completely customize things will be able to do so.

There will be plenty of time for people to try things out. We aren't going to design the control scheme and just throw it out there in a finished product. We will be able to take in all the feedback and make adjustments if necessary.

#26 galzohar

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Posted 14 October 2012 - 05:08 PM

I still don't fully understand what the right mouse and scroll wheel control exactly. Say when you are just running around with a rifle in your hands.
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#27 NYR_32

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Posted 16 October 2012 - 12:44 PM

From my understanding, the scroll wheel controls weapons posture, and the right mouse button is kind of your "free" hand. So it would control turning on weapon lights, opening doors etc.
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#28 zoog

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Posted 17 October 2012 - 08:42 AM

As far as I understand (might be wrong):

As long as you are not aiming down the sights/scope you can use your left hand (which is "free) to interact with the environment (assuming you are right handed). You will do this with the right mouse button because the left mouse button will still be used to fire your weapon (or even quickly bring it up to ready position + fire?). Maybe you can even always use your left hand, even when aiming, the weapon might just go in a different position in order to free up the hand(?) (for example goes to low ready automatically?)

If your weapon is hanging on your chest you have both arms free, so the right mouse button will still control the left hand while the left mouse button has changed from firing to right hand interaction.

They said that the middlemouse button would be for sights etc while weapon posture at scrolling wheel (I believe). I do hope those will all be assigned to scrolling wheel, so for example scrolling from 1 chest > 2 low ready > 3 scope/sights and back? Middlemouse button would be nice for flashlight/M203 grenades/laser designator instead of the much used scope/down the sights etc. (many mouses have crappy middlemouse buttons, even my G9x gaming mouse from logitech).
Even though I have a "Contributor" badge, all my posts are strictly personal opinions.

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#29 Kris

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Posted 18 October 2012 - 04:31 AM

Scroll wheel does nothing at the moment. Changing between main weapon positions us done via middle mouse. Others may be automated/contextual. Nothing is final.
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#30 galzohar

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Posted 18 October 2012 - 08:40 AM

How do you fluidly change between more than 2 stances with just 1 key, though?
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#31 V2_Bloodline

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Posted 18 October 2012 - 11:54 AM

View Postgalzohar, on 18 October 2012 - 08:40 AM, said:

How do you fluidly change between more than 2 stances with just 1 key, though?
Who said we can only use one key?

#32 galzohar

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Posted 20 October 2012 - 07:20 PM

Well they did say by default the middle mouse controls the weapon posture, so I was wondering how that would work before I start wondering about alternatives :)
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#33 Kris

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Posted 21 October 2012 - 03:05 AM

Tap vs hold.
Tap switches between low or engaged.
Hold selects ready.

It uses a crappy script I put together quickly when I first began working on weapon positions. At some point I will update and improve it, allowing people not satisfied with default commands we provide to create their own.

Current button actions include press, release, double-tap, hold and hold & release.
Current checks include if weapon position X, if stance X and if gait X.
The trick is to balance its usefulness vs the potential of exploiting it.
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#34 galzohar

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Posted 22 October 2012 - 12:37 PM

Exploiting? As long as the soldier is not capable of doing any movements that a human cannot, I don't see how anything can be exploited. If done right, controls can only be a limitation (if set poorly), never something that can gives you an advantage greater than you should have.

In any case, personally I don't like holding keys at all if it can be avoided, and change all key bindings accordingly (when possible) in all games I play. Sometimes I even wonder if holding the move forward key and hold breath key is a good thing (especially when default hold breath key is on the mouse), though with those I usually just deal with, but then again for Arma I made a macro to hold my move forward key for long walks/drives so I don't hurt my finger after playing for a few hours.

In the end, as long as there's a reasonably viable option for binding keys so I don't really have to hold anything, that's what I'd be using. Even if it means I end up binding every key on my keyboard to something (though hopefully I won't have to).

Edited by galzohar, 22 October 2012 - 12:39 PM.

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#35 Bumfluff

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Posted 24 October 2012 - 04:15 AM

any chance of a new video sometime?

#36 Jsonedecker

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Posted 24 October 2012 - 06:44 AM

Nothing planned at the moment. Lots of "non visual" things being worked on right now. Posted Image

#37 Malcolm B.

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Posted 24 October 2012 - 06:48 AM

And regarding the firs person freelook. which button activates the freelook, middle mouse button...?
and how it works with tap or hold.

#38 PCKiller

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Posted 24 October 2012 - 09:02 PM

I dont like cover sistem like Gear of War, i think the same america army is better.




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