Jump to content



BFS Banner



  • Please log in to reply

Running the killhouse...

Started by Jsonedecker, Mar 16 2014 09:21 AM

#1 Jsonedecker

Jsonedecker

    Grand Poobah!

  • Administrator
  • 10,957 posts
  • Location:Columbus,Ohio

Posted 16 March 2014 - 09:21 AM

Its been a while, but hopefuly I can make it worth the wait with not one, but two videos.

They were recorded while trying to get the fastest time possible in one of the killhouse maps. To make this more difficult, the targets are randomised at the start of each run, as is the time the buzzer starts.

We plan to make this speed run usable in both single player and multiplayer training, as well as add target options.
eg. number of shots required to drop a target, friendly/hostage targets

In this first video, I am doing the run with a mouse and keyboard only:

Ignore the speed the player is moving at. Its a work in progress, like everything else.
I insisted to the guys that I'm just that good, but they didn't buy it...

In this second video, I am doing the run with a mouse and keyboard while wearing an Oculus Rift development kit:

(Lower resolution due to use of Oculus Rift devkit).

You may have noted that on my very first run with the Rift, I make it through faster then any of my non-Rift runs. Despite the low resolution, this is normal, once you get used to it.

The setup for Ground Branch is similar to one of the the Team Fortress 2 VR modes:

  • The Rift controls the view direction relative to the characters facing direction.

  • Mouse yaw turns the whole player, view included.

  • Mouse pitch controls the direction of aim and switches to the high or low ready weapon positions beyond the aim zone.

  • When aiming, the eye corresponding to the weapon hand lines up with the weapon sight.


Combined with the true first person viewpoint, you get a better overall feel and sense of movement, as well a simplified control scheme. No need for a button to aim - you just bring the weapon up and naturally engage the weapon sight.

I prefer this setup over any other first person control scheme that involves weapon handling/aiming that I've tried thusfar... and I've tried a lot. Aiming and moving with your head? What's up with that?

I'll try and show webcam footage of the mouse / head movments in a future video.
It really does feel quite natural.

That's it for now.

Enjoy and as alway, feel free to discuss this on the forums.

Kris

Read this story on GroundBranch.com



#2 Bota:16

Bota:16

    Master Blaster

  • Operator
  • 1,622 posts

Posted 16 March 2014 - 10:15 AM

Good stuff!

#3 Psychomorph

Psychomorph

    Master Blaster

  • Donator
  • 5,223 posts
  • Location:Europe

Posted 16 March 2014 - 10:29 AM

Awesome! Yay for randomized targets.

Lighting gives it that real "sunny Sunday" feel.


Funny thing: I watched the first video and thought 1) FOV needs more width, 2) weapon needs to be further away (possibly through wider FOV, also), 3) some bit of free-aim to the weapon. Then I saw the second video and it had pretty much all of it, and it looks so dam real. The right screen in the Rift video is exactly how I want to see it on my monitor.
Posted Image

#4 RavenTheBird

RavenTheBird

    Dud Round

  • Member
  • PipPip
  • 376 posts

Posted 16 March 2014 - 11:17 AM

I'm impressed with the graphics... more polished. And i like the randomized targets. May not be completely final, but i still enjoyed it. :P Good job!

#5 Kirq

Kirq

    Master Blaster

  • Donator
  • 3,856 posts
  • Location:Poland

Posted 16 March 2014 - 11:19 AM

It's probably best FPP pistol handling I've ever seen. Perfect transition speed and arms/weapon view.
Posted Image

#6 Verbal K

Verbal K

    Ranger School Dropout

  • Operator
  • 72 posts

Posted 16 March 2014 - 11:20 AM

Looking good guys, keep up the good work.

#7 Verbal K

Verbal K

    Ranger School Dropout

  • Operator
  • 72 posts

Posted 16 March 2014 - 11:31 AM

Just out of interest are you saying with the Rift if you are looking at 45 degree to the left and bring up the weapon it will bring it up automatically in the direction you are looking (with the rift), not the direction your body is pointing?

This is what I think FPS using rift should do but haven't seen it before as you say normally the rift is just acting as mouselook, though admittedly the majority of examples I have seen so far have been modding an existing game to include rift support rather than a bespoke set up.

Hopefully that all makes sense!

#8 WhiteKnight77

WhiteKnight77

    Master Blaster

  • Moderator
  • 7,216 posts
  • Location:Smyrna,GA

Posted 16 March 2014 - 11:33 AM

I was really digging the sounds.

Now to see John run it. :P
Posted Image
Posted Image
Supporter  GhostRecon.net | AGgReSsion
Any and all opinions that I post on this forum are mine and mine only and do not represent any promises or opinions from Blackfoot Studios.

#9 Flogger23m

Flogger23m

    Master Blaster

  • Operator
  • 1,949 posts

Posted 16 March 2014 - 11:39 AM

Looks good. And you were more accurate using the Rift. As mentioned, the pistol animations/distance/arms looked much more realistic than any other game I have seen before. Looks like a helmet cam. Nice work!

#10 Nemesis

Nemesis

    Master Blaster

  • Operator
  • 4,181 posts
  • Location:London, UK

Posted 16 March 2014 - 12:11 PM

Very cool...running speed sems too fast. At 12 seconds the door looks to be 30ft away,,,yet the dash makes it to the doorway in about 1.5 seconds. So quick math.....300ft in 15 seconds...300ft = 100m in 15 seconds.
Hmmm....interesting its about right....surprised !!
Olympians run at about <11 seconds.
Regards
Nemesis

Quote

The last thing I want to do is hurt you. But it's still on the list.

#11 Frostwolf

Frostwolf

    Ranger School Dropout

  • Member
  • Pip
  • 110 posts
  • Location:Netherlands

Posted 16 March 2014 - 12:37 PM

The second video...I must be dreaming!
Well done, John! Posted Image

Edited by Frostwolf, 16 March 2014 - 12:41 PM.


#12 chainbreaker

chainbreaker

    Ranger School Dropout

  • Operator
  • 125 posts
  • Location:Netherlands

Posted 16 March 2014 - 12:40 PM

all i can say is woooowPosted Image

#13 World Camping Champion

World Camping Champion

    Ranger School Dropout

  • Member
  • Pip
  • 74 posts
  • Location:North of the 49th

Posted 16 March 2014 - 01:12 PM

I'm guessing the player running in socks? So quiet! :P

I'm used to playing with "free aim" turned on in another game so this video seems a little bit odd to me. Even in IRL you can aim to a point without really alterning your view. Also the camera doesn't seem to bob up/down when he's running, it's like it is filmed with a steady cam. You can tell in the recoil when the whole upper body shakes but not the camera. Weird.

Looking forward to more videos.

#14 Flogger23m

Flogger23m

    Master Blaster

  • Operator
  • 1,949 posts

Posted 16 March 2014 - 01:21 PM

View PostWorld Camping Champion, on 16 March 2014 - 01:12 PM, said:

I'm guessing the player running in socks? So quiet! Posted Image

I'm used to playing with "free aim" turned on in another game so this video seems a little bit odd to me. Even in IRL you can aim to a point without really alterning your view. Also the camera doesn't seem to bob up/down when he's running, it's like it is filmed with a steady cam. You can tell in the recoil when the whole upper body shakes but not the camera. Weird.

Looking forward to more videos.

And most of the reloading sounds and magazine drop are not in. I am assuming WIP.

#15 NYR_32

NYR_32

    I pity the fool.

  • Administrators
  • 1,281 posts
  • Location:NY, New York

Posted 16 March 2014 - 01:25 PM

View PostNemesis, on 16 March 2014 - 12:11 PM, said:

Very cool...running speed sems too fast. At 12 seconds the door looks to be 30ft away,,,yet the dash makes it to the doorway in about 1.5 seconds. So quick math.....300ft in 15 seconds...300ft = 100m in 15 seconds.
Hmmm....interesting its about right....surprised !!
Olympians run at about <11 seconds.
As Kris pointed out in his post runs speeds,just like a ton of other stuff, are a WIP.
Posted Image

#16 Jsonedecker

Jsonedecker

    Grand Poobah!

  • Administrator
  • 10,957 posts
  • Location:Columbus,Ohio

Posted 16 March 2014 - 01:49 PM

EVERYTHING is a work in progress and will be for a long time. :)

When moving to UE4 we pretty much had to start over (implementing things not remaking everything) so stuff like footstep/reload sounds just haven't been reached on the list yet. Rest assured that everything you have seen and heard in the old videos will be there eventually.

As for speeds.... it is a bit fast, but both Kris and I made the same observation. It looks fast in the videos, but doesn't feel fast when doing it in game. Plus, the addition of more movement animations and transitions will naturally slow things down a little bit as well. I can't reiterate enough that it is all WIP and while pretty awesome still has a good ways to go. :)

And no WK.... you don't want to see me run it. I'm much more calculated and methodical.

View PostFlogger23m, on 16 March 2014 - 11:39 AM, said:

Looks good. And you were more accurate using the Rift.

I noticed that as well. The Rift brings more awareness to the environment and makes engaging targets a bit more natural feeling.

#17 krise madsen

krise madsen

    Master Blaster

  • Member
  • PipPipPipPip
  • 2,735 posts
  • Location:Denmark

Posted 16 March 2014 - 01:57 PM

Nice :)
"crisis" is my middle name...
------------------------------------------------

Hatchetforce said:

First John Wayne dies in 1979 and then 2 years later the Smurfs show up on NBC. It has been mostly downhill after that.
Posted Image

#18 SiC-Disaster

SiC-Disaster

    Intel Ninja

  • Operator
  • 948 posts
  • Location:Netherlands

Posted 16 March 2014 - 02:17 PM

It's nice to see ingame footage again. Very nice indeed. :)

#19 (ToK2)BASI881-CZ

(ToK2)BASI881-CZ

    Ranger School Dropout

  • Member
  • Pip
  • 116 posts
  • Location:Czech Republic

Posted 16 March 2014 - 02:30 PM

It just comes to me it looks like CoD. Running speed is quite the same.
Sorry but this is my first impression from the video.

#20 Frostwolf

Frostwolf

    Ranger School Dropout

  • Member
  • Pip
  • 110 posts
  • Location:Netherlands

Posted 16 March 2014 - 02:34 PM

Oh and those Xbox 360 achievements for making me laugh Posted Image

Edited by Frostwolf, 16 March 2014 - 02:34 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users