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Member Since 17 Aug 2007
Offline Last Active Yesterday, 04:18 PM

Posts I've Made

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

19 July 2014 - 11:02 PM

View Post213, on 19 July 2014 - 12:12 AM, said:

i don't feel the need to concede to the corporations, perhaps because i believe i can afford to wait for better products/projects(ie, that such stark qualitative differences still do exist to make such a choice justifiable), and also because i don't think being obstinate in the face of corporations that are clearly two faced in their pr, and outright exploitative in their business practices, is a naive or idealistic thing(that you imply one grows out of). to the contrary, i think it's unhealthy and complacent for the individual consumer or the industry to tolerate these practices and enable them by virtue of purchasing products made under such conditions and circumstances. even if it's just fun and games.

i have no illusion of changing anything, though of course, if people keep tolerating something, it's going to keep happening. see that jimquisition video above. the cynical view of sitting back and enjoying the ride down is a bit too fatalistic for me. i would prefer if the people who are intransigent would outnumber the rest and force the market to adopt a difference approach, but in any case, there is hope is at the end of the tunnel one way or the other Posted Image

Too bad there isn't an upvote button...

View PostJsonedecker, on 19 July 2014 - 06:07 AM, said:

That is the key point here. We all find different things enjoyable and for different reasons..... and there is nothing wrong with that. I haven't bought or played a R6 game since Vegas (I actually had some fun with that one) because nothing looked good to me.

Siege looks like a lot of fun in the way that I would have fun playing a weekend of paintball with friends. Realistic? No, but an enjoyable time.

To me, the argument here is simply 1) Those that like that sort of gameplay or don't and 2) Those that can see past the R6 name or can't.
We each fall into 2 of those categories. Posted Image

That is my only point really.

Well, paintball is fun for other reasons. Namely the chance to inflict a little bit of pain (in good fun) to my buddies, lol.

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

18 July 2014 - 10:27 PM

View PostWhiteKnight77, on 18 July 2014 - 05:08 AM, said:

I look at it like this, I have ranted and raved about how Ubi has screwed up R6 over the years and while I still voice my opinion, I know that I will not spend a penny on any of the Ubised versions, ever. They can kiss my grits as Flo would say.

Yep, I'm with you there.

View PostJsonedecker, on 18 July 2014 - 12:14 PM, said:

I am with Fixxxer, and I even have a lot of personal stuff invested in the R6 series. I learned to enjoy games for what they are, play them and not worry about what they aren't. Don't like what a game is, regardless of the name, don't buy it. Feel cheated by a company? Fine, don't buy their products. Nothing new to the world there.

The world is full of products that have evolved and changed in many different ways. Cars styling changes every couple years. Buy what you like if its out there or don't. Adjust to what is available or go out and make exactly what you want. The world doesn't owe anyone anything.

Is Rainbow Six what it was 16 years ago? No.... but neither am I and neither are you. Posted Image

Who says I'm buying anything? Of course I'm not buying any of these games. I don't buy anything from Ubisoft. Not only did they bastardize the R6 name, they are console fanboys, so all of their PC games are these lazy crappy console ports that not only look no better than the console versions, despite my PC being capable of so much more, but also are full of bugs. I only ask how we're ok with them taking franchises that were truly different from the competition, and I'm talking about all of the Tom Clancy games as they were made by Redstorm, and turning them into just another shooter with spawning enemies, regenerating health, and all of these stupid things. And sure, I also like games for what they are as long as they are enjoyable. But that's the problem, I don't find any of these typical first-person shooter tropes enjoyable...

View PostDetCord, on 18 July 2014 - 06:13 PM, said:

I can agree with both of you. My tolerance level for these developers is in the pits, but at the same time, I ultimately don't care so long as it's enjoyable.

Hmm, I sound like the worst kind of enabler... Posted Image

I like things that are enjoyable as well, but all of these stupid typical modern-day first-person shooter qualities are not at all enjoyable. I feel like they are made for a new generation of kids who can't take failure so they have their hand held all through the game. I don't enjoy that at all, I like a learning experience, I like a challenge. If I wanted to just breeze through everything, I'll just watch a movie, why am I involved in the first place unless there's a chance I can lose??

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

18 July 2014 - 12:03 AM

How are people on these forums OK with a "Rainbow Six" game with regenerating health and "Balanced" weapons??? I barf a little every time I see something about Counter-Str... I mean, Rainbow Six: Siege...

In Topic: Extended video footage

17 July 2014 - 09:54 AM

View PostWorld Camping Champion, on 17 July 2014 - 08:55 AM, said:

Maybe there will be a feature to close your in-game eyes by pressing a key so that way you won't be flashed. Posted Image

It will, it's called looking away, lol. :-P

In Topic: Extended video footage

16 July 2014 - 09:16 AM

View PostPsychomorph, on 15 July 2014 - 05:04 PM, said:

The effect in R6 is actually not "that" spectacular. In the video I posted before you see the first flash doesn't blind, you only see the explosion, but the other flashes blind a bit. I guess the effect on the player can vary a bit (or it's just missing frames in the video). Not to forget that all the light that you see in the pictures we posted are supposed to be real quick, so it wouldn't look as intense as it may be in a screen capture. As usual, the execution is key, so any flash should appear really fast, because making it glow too long will not look right.

I also agree with Bota:16. I never thought of the flash-bang to be like a huge lamp that disables your eyes, it's more a tool to confuse and disorientate and I think the sound is the more affecting element there. It's flash-BANG, not the other way around.

Under what conditions did the bang go off? Was it a fully bright room? If so, than the flash may have less impact compared to a darker environment. Doing the expected VS. unexpected may be tricky. One situation where it can and should be implemented is if you are the thrower, than even if it gets you, you expected it and if you inform your team about the bang, than they may be less affected by it than the tangos.

I love the way they do it in Rogue Spear. That's exactly how I would imagine it would work.