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Member Since 17 Aug 2007
Offline Last Active Feb 03 2016 10:50 PM

Posts I've Made

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

24 January 2016 - 02:21 PM

View Postzeep, on 21 January 2016 - 02:25 PM, said:

And in Canada the Asian girls date boys who are NOT Asian too!
The European Asian girls should do that more.

Asian girls dating non-Asian guys is not an issue anywhere in North America. But non-Asian girls typically do not want to date Asian guys... I have been lucky to break out of that though, lol.

In Topic: Animations feedback

12 January 2016 - 06:02 AM

View PostFlogger23m, on 07 January 2016 - 06:38 PM, said:

If sand gets in the mag wells that will happen with any weapon. AR-15s have wider magwells than other weapons that use STANG magazines to deal with this, but it can still be a problem I'd imagine. Part of the problem there is that he was tilting it upwards. Often times you will have to reload pointing the weapon up or down due to lack of space, but that is hard to simulate in games. Same thing applies to pistols though. If you find your self on the ground on your right side and have the pistol holstered on your right, that will slow you down to. That is just too hard to do in a game though. Lots of hypothetical situations that can't really happen in a game.


Can't find the two vids of some Canadian guys, one with a Tavor, the other with a PE-90 (SG-550). Both reload in 2 seconds or less. If we're going for speed reloads the difference isn't too big, if any.

I'll trust BFS to get it right or close enough though. I just don't like games which make switching to the pistol abnormally quicker.

That video was more for show. I guarantee you he's not doing that on the field...

If you really want to see how a speed reload should look like, watch this video:

View Postsmookie, on 09 January 2016 - 07:16 AM, said:

Did you mean this, Demon_Mustang?Posted Image

Gotta admit, the guy's pretty darn good... Ugh, I need to go to the range more...

In Topic: Animations feedback

06 January 2016 - 11:24 PM

View PostFlogger23m, on 06 January 2016 - 10:05 PM, said:

Why? Reloading (depending on stance and weapon) can be just as fast. Take an M4 as an example. You press a button while your other hand grabs a magazine, shoves it into a magwell and then slides the thumb up (or slaps) it. Takes about 2 seconds. The length of time is about the same as dropping the rifle, grabbing a pistol, bringing it up and acquiring the target. And you're going to less ammo in a smaller caliber with a weapon that has less range and accuracy.

It all depends on the weapon though. Reloading a belt fed MG will take longer, so swapping to a sidearm makes more sense. But switching to a sidearm shouldn't always be automatically faster. Comes down to remembering what weapon you have up and if switching to a pistol is a logical choice.

Uh, in that situation you don't do all of those steps separately. You're reaching for your pistol while you're lowering the weapon, and you can fire right away the moment the muzzle clears the holster from retention if need be. Also if you're in shooting range of a pistol, you're not "acquiring your target," you are point shooting. Go ahead and try them both with a shot timer and tell me if reloading is faster.

In Topic: Animations feedback

06 January 2016 - 07:22 PM

View PostAbsoluteVirtue, on 05 January 2016 - 11:31 PM, said:

I don't really know what else we could be talking about Posted Image  you either lose the magazine on reload or you save it for later, no?

Uh, tactical reload means you don't wait until your weapon is empty, there's still a round in the chamber, and (maybe) some rounds left in the magazine. You do the tactical reload so you will have a full magazine (+1) for any upcoming encounter. A retention reload can be a tactical reload, but it can also be a reload with an empty weapon. The ONLY requirement for it to be called retention is that you keep your old magazine instead of dropping it. While you also do this in a tactical reload, it also requires that there is still a round in the chamber...

View PostAbsoluteVirtue, on 06 January 2016 - 08:02 AM, said:

I don't know if I want the ability to pick up magazines from the ground in my games tbh. that's a bit overkill

Then don't do it. I'm sure you won't be "forced" to do anything you don't want to do... How would the ability to pick up magazines negatively affect you?

View Postzaziki78, on 06 January 2016 - 11:02 AM, said:

Since you asked... Posted Image
When you are doing the animations for the handgun, there are a few things to consider (maybe they are already planned). First, switching to your secondary should be faster than reloading. To do this properly, the weapon shouldn't be switched as in put away, it should rather be dropped down so it's still visible on the front of the character.

I believe no game did that so far, which would make GB even cooler.
Correct me if I'm wrong.

Yep, I agree, that should definitely be the way it is done. I would take it a step further and say you should be able to fire from retention like you could in real life if the need is there. Just make it as inaccurate as you can imagine basically "shooting from the hip" would be, but if the enemy is basically right on you as you run out of ammo, this could be the quickest way to dispatch of him/her.

The only place where I've seen this done other than in the real world is in the movie Collateral.


Here's the scene, with a breakdown from Vickers himself as a bonus...

In Topic: Animations feedback

05 January 2016 - 07:31 PM

View PostAbsoluteVirtue, on 04 January 2016 - 07:27 PM, said:

I've seen many helmet cam videos of troops in contact, when the guy filming chose to place the used up magazine into his harness instead of just dropping it. like the guy in the video above said, "I might need it some day, and that day might be today".

Are you talking about retention? We might be talking about different things...