Jump to content

BFS Banner


Member Since 17 Aug 2007
Offline Last Active Yesterday, 10:57 PM

Posts I've Made

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

24 August 2014 - 11:42 PM

View PostPsychomorph, on 24 August 2014 - 02:41 PM, said:

That is not really the problem, as they're not the only one. Witcher 2, a so much praised "oldschool" RPG, developed for PC, is nothing but a cutscene ridden interactive movie. And quite a boring one if you ask me.

I give up. Some indies might get this right at some point.

*note to self, don't take video game advice from Psychomorph*

;-) lol, just kidding man. :-D

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

24 August 2014 - 11:13 AM

View PostBota:16, on 22 August 2014 - 09:48 PM, said:

I'm guessing, or at least hoping, that because it is still early the animations for rappelling have not been implemented.  Otherwise, yea, it was the first thing I noticed when they first showed it.  Pretty crappy for a high $$$ budget developer.

You're giving Ubisoft too much credit. They never care about "realism." They don't make tactical games, they make "tacticool" games. Basically, unrealistic COD stuff with a "tacticool" facade. They most likely neglected that because this game was never intended for those who would actually know how repelling works. This is for the kids that just want to feel like they are playing a "realistic" game but without the actual difficulty level a game like that would have...

In Topic: Assetto Corsa Demo

24 August 2014 - 11:09 AM

It looks good, but not at all impressed with the car list. And no, I'm not saying it needs to have tons of useless cars just so they can advertise they have 1000 cars or some gimmick like that *cough*Gran Turismo*cough* but they need to have at least a wider variety of cars instead of just the "cool exotic" European cars. In my opinion, you can't have a proper racing game without European cars, American cars, and a few Japanese cars. To ignore everything except the European ones is just a bit too narrow-minded in my opinion...

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

21 August 2014 - 10:37 PM

View Post213, on 21 August 2014 - 06:48 PM, said:

still trying to figure out what orifice is storing all those exploding wall pads and window/door panels.

also, didn't know it was possible to ascend a rappel line with both hands on the gun.

LOL. They can't show you, or you can never unsee it...

In Topic: Project CARS

17 August 2014 - 10:55 PM

View Postspm1138, on 17 August 2014 - 03:07 AM, said:

PCars has all or most of those settings also.

Just DLing latest weekly and will have a look.

Missing "auto-blip" and "auto-clutch" from the main options but I guess you'd have to have that for some wheel and pedal set-ups.

Here's a cool vid. Obviously it's a promo piece but it does illustrate the dev cycle a bit:


Where he talks about the development cycle is totally accurate.

They release a build, the players and consultants play it,it gets updated. Rinse, repeat. It's a good development model actually.

I don't know what a F1 car drives like, but seeing fired-stig coming back with "The breakaway is too abrupt" or whatever it was and that then having changed for the next build has been very, very cool.

Hey, let me ask you, I know auto clutch doesn't exist yet like you said for the game, but what about for certain cars? I know some race car gear boxes actually allow you to upshift without a clutch but you need to use a clutch for the downshifts, does this exist in pcars?