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Demon_Mustang

Member Since 17 Aug 2007
Offline Last Active Yesterday, 11:32 PM

Posts I've Made

In Topic: Somethings coming and here is a preview

14 September 2014 - 11:00 PM

Nice, this is good to hear. I can't wait to see it.

In Topic: "First Person Actor"

06 September 2014 - 07:18 PM

View PostJsonedecker, on 08 September 2008 - 08:16 AM, said:

We are also in the process of hooking up Track IR to it for those that want to use it.

Naturalpoint, the makers of TrackIR, were kind enough to get us setup with the SDK a couple of demo units.  :thumbsup:

NIIICE!! I was thinking about buying that for Project CARS. Now you've made it a definite buy for me if I can use it for that and this game...

In Topic: Due Process (Rainbow Six Siege minus the gadgets)

06 September 2014 - 07:17 PM

They don't want it to look anything like a modern military shooter, so they are going for a fictional/sci-fi type of setting... So, not really sure about that myself...

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

24 August 2014 - 11:42 PM

View PostPsychomorph, on 24 August 2014 - 02:41 PM, said:

That is not really the problem, as they're not the only one. Witcher 2, a so much praised "oldschool" RPG, developed for PC, is nothing but a cutscene ridden interactive movie. And quite a boring one if you ask me.

I give up. Some indies might get this right at some point.

*note to self, don't take video game advice from Psychomorph*

;-) lol, just kidding man. :-D

In Topic: Rainbow Six: Siege (PC/XB1/PS4)

24 August 2014 - 11:13 AM

View PostBota:16, on 22 August 2014 - 09:48 PM, said:

I'm guessing, or at least hoping, that because it is still early the animations for rappelling have not been implemented.  Otherwise, yea, it was the first thing I noticed when they first showed it.  Pretty crappy for a high $$$ budget developer.

You're giving Ubisoft too much credit. They never care about "realism." They don't make tactical games, they make "tacticool" games. Basically, unrealistic COD stuff with a "tacticool" facade. They most likely neglected that because this game was never intended for those who would actually know how repelling works. This is for the kids that just want to feel like they are playing a "realistic" game but without the actual difficulty level a game like that would have...