I am using Tech Preview 0.95 (while waiting for my Operator Edition key) :-)
A few observations:
1) I have the same tree artefacts as others have reported. I have a Nvidia GTX 670.
Please observe the sick looking tree on the left and also on the tree on the right which changes (LoD?) according to me panning.
2) In normal walking mode, the operator will actually speed up (instead of slowing down) and run through water (on the nature map).
Also, a humble question:
Is sliding (pressing crouch when running or sprinting) being considered? It worked fantastically in GRAW1+2 and is bloody cool. And I dont think it breaks the tactical realism that GB is trying to achieve.
I really think the character movement in GRAW2 is a reference and the greatest I have experienced in any game, and could be something to have in mind. Its extremely fluid and responsive in all situations, as opposed to many other games where the character movement sometimes is actually hindering and breaks the gameplay experience.
Keep up the good work!
I don't disagree with sliding, but I disagree using the crouch key to do it because what if you actually wanted to stop and crouch to shoot while you were running??
That would be a great feature... I don't want it to be limited to just climbing over things. Something like boosting someone so they can see/shoot over an obstacle or into a window, that would awesome...