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Demon_Mustang

Member Since 17 Aug 2007
Offline Last Active Jul 29 2015 11:48 PM

Posts I've Made

In Topic: A quick peek

24 July 2015 - 10:00 PM

And sorry to nit-pick, but shouldn't it be a peek instead of peak? lol

In Topic: A quick peek

24 July 2015 - 08:28 PM

Nice, once you guys finish up with the lighting and shading, this looks like it'll be a pretty killer map. :-)

In Topic: Tech Preview/Operator Edition - Bugs and Issues

25 May 2015 - 01:23 AM

View PostMadMike, on 23 May 2015 - 03:57 PM, said:

First of all congrats with finally reaching this milestone after all these years. Well done!   Posted Image

I am using Tech Preview 0.95 (while waiting for my Operator Edition key) :-)

A few observations:

1) I have the same tree artefacts as others have reported. I have a Nvidia GTX 670.


Please observe the sick looking tree on the left and also on the tree on the right which changes (LoD?) according to me panning.


2) In normal walking mode, the operator will actually speed up (instead of slowing down) and run through water (on the nature map).



Also, a humble question:

Is sliding (pressing crouch when running or sprinting) being considered? It worked fantastically in GRAW1+2 and is bloody cool. And I dont think it breaks the tactical realism that GB is trying to achieve.

I really think the character movement in GRAW2 is a reference and the greatest I have experienced in any game, and could be something to have in mind. Its extremely fluid and responsive in all situations, as opposed to many other games where the character movement sometimes is actually hindering and breaks the gameplay experience.


Keep up the good work!

Posted Image MadMike

I don't disagree with sliding, but I disagree using the crouch key to do it because what if you actually wanted to stop and crouch to shoot while you were running??

View PostAbsoluteVirtue, on 24 May 2015 - 08:13 AM, said:

sliding is superfluous. what I really want is the ability to help teammates over walls and onto roofs/into second floor windows.

That would be a great feature... I don't want it to be limited to just climbing over things. Something like boosting someone so they can see/shoot over an obstacle or into a window, that would awesome...

In Topic: Animations feedback

25 May 2015 - 01:17 AM

View PostCallsignWulf, on 23 May 2015 - 01:52 PM, said:

Not when optics are in the way.

And the main problem with the slap reload is in a tense situation, for me at least, I tend to cup my hand when attempting the slap, and often fail to hit the bolt release by doing so.
While I do have the BAD lever mounted, I use it for weapon malfunction clearing mostly, and rarely for dropping the bolt. For that, I do the "beercan" grip when I reload, so once the mag is inserted, I move my thumb up just a little and boom, right on the bolt release.

If the devs really want I can demonstrate some animations on Skype or something. I don't really feel like rendering vids and stuff atm.

I slap high on the rifle, usually the bottom of my palm makes contact with the release. Never had an issue with it. Or maybe I just smack it pretty hard so even if my hand is cupped it still hits it, lol. Who knows...

In Topic: Customizability

25 May 2015 - 01:15 AM

View PostCallsignWulf, on 23 May 2015 - 01:35 PM, said:

If the rifle cant really mattered, how come some competition shooters, both with canted RD's/Irons, and some using a super tactical aggressive rifle canted lean stance shoot really well like that?
For a magnified optic, sure, I wouldn't recommend mounting that on the side or tilting the rifle with it on, but for a red dot or irons, having it appropriately mounted with an offset 45 mount would have no noticeable affect in a combat environment where people are shooting back.
Now if you want to be anal about it and measure down to 0.01 MOA, maybe it would show up, but as long as you are making combat effective hits, why does it matter? You're going to be using it in CQB if you're doing things right, and for that purpose, the SLIGHT deviation that might happen is negligible.

FYI I sometimes shoot my rifles and pistols with a slight cant to them at ~50-75 yards for rifle, 15 for pistol. I'm not seeing a problem at all. All hits are center mass.
It's like when people start to mention Coriolis Effect in games like this. The ranges aren't anywhere near where you'd have to worry.

LOL, don't think a M4 is a 0.01 MOA rifle anyway. :-P

Well said, I agree with your statement.