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Member Since 17 Aug 2007
Offline Last Active Yesterday, 08:10 PM

Topics I've Started

What is with "Sci-Fi Weapon Syndrome" and how do we stop it?

11 August 2015 - 01:49 AM

Ok, there is something that has always bothered me, and I've coined it "Sci-Fi Weapon Syndrome." It is the strange phenomenon, where whenever someone tries to design a "futuristic" firearm, whether for a movie or a video game that takes place in the future, they all suffer from the same nonsensical tropes. One really popular thing is, they'll take a general style from an existing weapon, and then just slap on a crap-ton of industrial looking nonsense all over it and the end result is some blocky, bulky, mess. It's like the bigger and more cumbersome, the more futuristic... Then there's the complete opposite end of the spectrum, where the weapon will have to be so super sleek and curvy that there really is no practical aiming surface on the weapon... The other one I've noticed, is in rifles, there can never be a truly free pistol-grip. There has to be some random connecting piece so that either the back or the front of the pistol grip will be a loop.

The reason this is in "other games" is because I am following Star Citizen. They are hard at work trying to get the shooter part of it ready. And so far from their weapon designs, they do follow some of these tropes. Luckily for the rifles, the only one they seem to be doing is the obligatory loop thing. Some are approaching dangerously close to the bulky/blocky thing, but doesn't quite over-do it. However, the pistol definitely does, there's like an inch of pointless bulk over the boreline of the weapon, makes their pistol look like one of those crappy Hi-Point pistols... Terrible... No obligatory loop though. But to me, the bulky thing is much worse. You would think that in the future with more advanced technology that firearms will get more slim-line and compact...

Anyway, have you guys seen any designs for concepts, whether used in a game/movie or simply drawn by someone as a concept that looks futuristic without any of these things?? Any of you artists that can come up with some designs? If you are, I think the best thing is to stop thinking futuristic movies and think about what's practical and what can help the performance of the weapon...

I really wish there was some way that someone can influence the entire industry to just do away with those things because every time I watch a Sci-Fi movie or play a game set in the future, those things bug the living daylights out of me...

A glimmer of hope has come in the form of the teaser trailer for Cyberpunk 2077. The weapons shown in that teaser look strikingly practical for a sci-fi game. But then again, it's being made by CD Projekt Red, and those guys are the freakin' boss, lol.

Recreate one of the most bad-ass movie scenes...

07 July 2014 - 09:22 PM

Hey, I know the point of this game isn't to imitate movies or anything, but I think it would be really cool if (through mods or whatever) one of the most bad-ass movie scenes would be recreated. There are definitely more than one, but my vote will go with the first hostage rescue scene in Act of Valor.

Also, on this same topic, will we be able to create and share custom maps and missions? You guys did say there will be a mission editor right? I seem to think I remember something about that before...