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Member Since 26 Feb 2007
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Posts I've Made

In Topic: Ground Branch Videos

Yesterday, 06:47 PM

View Postzaziki78, on 27 September 2016 - 01:28 PM, said:

Finally someone speaks for youPosted Image

I should let him do the voice overs.

View PostJsonedecker, on 27 September 2016 - 09:07 PM, said:

I have been in contact with him and he will be looking at GB more closely once we hit Early Access.

He raises a good point about some Early Access titles being released too early, being just an empty shell, and by that taking the wind out of its own sails in the long run. Makes me wonder if a too early released Ground Branch wouldn't be too high a risk? If EA is botched than it will not generate a sufficient amount of money anyway, so you're stuck dry with bad reputation on top of it.

If you end up having enough substance to that small portion of the game, where people will be like "I indeed can do this for an hour", than I think there's a good chance for EA, but otherwise...

Posted Image Posted Image

In Topic: Animations feedback

Yesterday, 06:38 PM

I had the impression you had something going there.

In Topic: Animations feedback

27 September 2016 - 04:18 PM

Any sneak peaks on animations?

In Topic: Ground Branch Videos

27 September 2016 - 01:02 PM

View PostV2_Bloodline, on 27 September 2016 - 12:47 PM, said:

The guy speaks my mind, it hurts.

In Topic: What are the "classic" tactical shooter maps and why?

27 September 2016 - 10:31 AM

I think what makes those classic maps so good is how authentic they felt to be in and the level of complexity (rooms, ways, etc) and no extreme restrictions to where you can go.

One of the things why I love The Dark Project so much is the natural way of limiting the player. Rope Arrows in Thief don't work on stone or metal, so developers limit their use by placing stone or metal where you shouldn't climb. It is 100% developer intended, but does not feel like that every bit in the game, because the limitation appears in a natural and thus believable form. There is no point at which your brain yells "bull####". That's proper game making and if it is frustrating, than it is no frustration that "breaks the 4th wall", if you know what I mean.

That is what makes classic maps and classic games for me. That is what console took away from me.