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Psychomorph

Member Since 26 Feb 2007
Offline Last Active Private

Posts I've Made

In Topic: Metal Gear Solid V Ground Zeroes

Today, 01:11 AM

I read some can't get it to work with the right keys. Doesn't work for me either.

In Topic: Metal Gear Solid V Ground Zeroes

Yesterday, 12:48 PM

What function does the shift key have? I remapped my controls and trying every key I have I can't get the roll.

In Topic: Ground Branch Screenshots

Yesterday, 11:32 AM

View Post213, on 21 December 2014 - 11:12 AM, said:

a lot of games don't need it and won't make much use of it. and i can think of a lot more features that have more gameplay impact than freecam, such as stabilizing gun on a window sill. stabilizing bipods on the ground, image to texture for scopes, animations when moving your legs in 50% of the stances...

I wished to have head look and shuffle in Raven Shield. I shuffled by forward key tapping (which I hate). Free head look seems unnecessary in RvS due to the lacking weapon physics, but it would allow you to glance to the side and get the muzzle toward the area you cover faster and more accurate, because you don't shift the muzzle at the first place. Also you could check the stack up of your team mates without to fully turn and make yourself twitch in front of them (disorientating), making it look as if like you're not focusing or want to walk away. I want to look to the side and still act like being prepared for entry by having the body and muzzle focused on the area ahead.

In Topic: Metal Gear Solid V Ground Zeroes

20 December 2014 - 04:53 PM

@Flogger23m:

Well I agree with you critique. It works good with a gamepad, but the mouse/keyboard controls are really poor. The middle mouse button is even hard coded to shoulder swap and no way to change it in the menu. I used to complain about no side buttons in console ports, but MGS doesn't even allow you to bind all of the keyboard keys (bracket, comma, etc). It just makes me go:

Posted Image

Like seriously.

The controls in general make little sense. Sprint is a tap key, to cancel it you have to release forward key, as in stop completely. No short dashes while moving. Many functions are summed up to one key and even the description in the menus is not clear. Stuff like this. I love the prone/crouch function though.


On the other hand I like to have every HUD elements off and just play naturally.

AI is really well made, if they spot something suspicious from a far, they use the flashlight to check it out (real nice observing body animation) and if they're not satisfied, they go and check it out. This kind of warns you that they got suspicious toward you in a very natural and realistic looking way. Good stuff!

If you incapacitate them, they are laying in pain and if injured in the leg try to crawl away.


I made a thread on steam regarding controls: http://steamcommunit...74421379053618/

I doubt this will be even heard and considered, just be forgotten between all the other discussions, but you can give your feedback if you want.

In Topic: Metal Gear Solid V Ground Zeroes

18 December 2014 - 09:07 PM

It's a good port. I installed, launched, played, runs butter smooth and looks good. I have not all options set to max, might try that, but I doubt it will make it any more prettier.

What is a real problem for me is the narrow FOV (as usual, I feared that). Got mild headache after 2.5 hrs. I did not deactivate the shaky cam mode though, so maybe it will do it, but the problem is still there, I feel like not seeing enough, miss standing guards. It's pretty frustrating. People shout out on Steam forums about FOV, but I doubt it will do anything.

Controls are nice, but have some issues, could see some improvements. It seems that for the most part the mouse/keyboard setup is conflicting with how the mechanics work with a controller.

You can deactivate any sort of markers, HUD and help (weapon HUD can be made visible in weapon mode). For orientation look your PDA device (compass, holo map), or just remember things. Adds a good deal of natural gameplay to it (I hate markers and notifications).


I'm not too much into it yet, but it's basically oldschool Splinter Cell, only with snappier controls and better (much better) weapon handling. I love to crawl. Climb on top of a barrack, crawl to the other side, look down on guards and wait until they walk away, mantle down and proceed. The weapon aim toward any direction from prone is brilliant.

Note though, this is more if a demo thing, one mission, but it's large and has some re-playability. So if you're interested grab while it's at least discounted.

Phantom Pain should be good.

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