Jump to content



BFS Banner


Psychomorph

Member Since 26 Feb 2007
Offline Last Active Private

Posts I've Made

In Topic: let me do a quick survey

Yesterday, 06:02 PM

View PostRatoN, on 30 January 2015 - 05:20 PM, said:

that's what I will call it from now on Posted Image

Be my guest. :D

In Topic: let me do a quick survey

Yesterday, 04:56 PM

View PostRatoN, on 30 January 2015 - 04:42 PM, said:

by "crew based", I meant many player in the same ship, each having their occupation onboard. No game exist as of now that offers the degree of sophistication/intricacy as I can imagine it and therefore I was referring to a new genre of gaming.

Those games I listed have each individual their own position, a driver who drives, gunners who guns, etc. But I agree those aren't in depth crew sims, as everybody can just switch position and a tank often doesn't have a dedicated commander, or position such as the guy who loads the next round into the cannon, etc.

By the way there's this Japanese WW2 inspired mech-tank game, where you sit in the cockpit with a crew, seemed quite crew based to me. You must operate the levers and switches and read the displays and all. Not remember title.


View PostRatoN, on 30 January 2015 - 04:42 PM, said:

Pacman, Doom, Ghost Recon, were popular because they were new genre. A new genre in itself is not everything but is important, because genres do get exhausted overtime. If the new genre consist in picking up flowers in a field to create bouquets, that game is not going to sell well either.

The novelty effect is certainly very important, but the game being actually good is more important in my opinion. The games you mentioned were just good and fun to play and the reasons I named are in my opinion the significant elements that contributed to their, at least initial popularity.

In Topic: let me do a quick survey

Yesterday, 03:00 PM

Why are you asking? Just curiosity or research?

Also there are plenty crew games, Planetside 2, ArmA, Project Reality, etc.


View PostRatoN, on 30 January 2015 - 12:11 PM, said:

Q: What made Pacman, Doom, Ghost Recon, so popular?

A: The simplicity, the freedom of movement, the realism.

Those three make a good game for me, regardless of genre.

In Topic: let me do a quick survey

Yesterday, 11:58 AM

Eff, pee, ass.

In Topic: Code Name Epsilon

29 January 2015 - 04:45 PM

Whenever I played Neotokyo or Natural Selection 2, I always though that if the movement and shooting was more Raven Shield like, would be so much more fun.

A realistic sci-fi shooter would be nice, but I don't have high expectations at this point.