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Member Since 28 Mar 2008
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In Topic: Re: Most realistic stealth games.

01 June 2015 - 06:40 AM

The Dark Mod is very good. It's actually standalone now and it's heavily inspired by the first two Thief games. So definitely give it a try if you enjoyed those. Some of the fan missions are as good as or better than the original Thief missions. First-person stealth at its best. Thief is still a great game to this day, but perhaps the graphics might put you off a little. The Dark Mod is basically a modern Thief and it's 'realistic' and 'immersive' in that it uses a minimal HUD, has a good pacing and you are very vulnerable... it can be quite scary too! Yes, the medieval steampunk fantasy setting might not be 'realistic', but the gameplay itself is, I would say, and the Thief universe is one of the most interesting game settings ever made.

As for the 2014 Thief game... a big disappointment. It's not as bad as some people say, but the developers didn't quite understand what made the first two games so enjoyable. They contextualized rope arrows and jumping, dammit!

Splinter Cell: Blacklist had good stealth IMO. Much better than Conviction's (almost non-existent) stealth, although it messed up (deleted) my savegames halfway through the game. Much appreciated, uPlay.

The Dark Mod

In Topic: Will third person view be available in this game.

17 May 2015 - 03:21 AM

View PostTerkoz, on 16 May 2015 - 07:40 PM, said:

I really hope not as that is the one thing that kills arma 3 for me. I'm sick of being killed by people popping round corners just as the right moment because they can see you from safety.

View PostBullet Magnet, on 17 May 2015 - 02:32 AM, said:

I was tempted to post a comment over on the ARMA3 forums Ground Branch thread about Ground Branch simulating combat environments more accurately and realistically than ARMA3 does.

Actually, it's a server setting. Don't blame the game, blame yourself for not playing on servers that disable third person view. It's entirely optional. Options are good.

In Topic: Engaged Run

14 May 2015 - 01:13 PM

IMO it's fine the way it is. For some reason people often think that moving fast = arcady. That is not the case. I bet real-world operators get trained to move fast while sighted in. That option should definitely be there. Fast is good, especially in CQB. Posted Image Although modern SOF CQB tactics tend to dictate slower, more precise movement.