The other genre close to my heart is the race car sim genre, which doesn't really get that many titles. Here is an example of a community funded game from the developers of Shift 2:
http://www.wmdportal.../projects/cars/
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Jegerkommando
Member Since 03 May 2008Offline Last Active Mar 02 2012 01:06 PM
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In Topic: Fan Funded Game Development
02 March 2012 - 12:26 PM
In Topic: Shipping a Multiplayer (PvP Game)
22 August 2008 - 03:24 PM
What would be fun would be if they just released a Kill House map and MP5s and a side arm and a bunch of multiplayer modes. 1 map, 2 weapons, multiplayer. I think I would have a lot of fun with that as long as the controls and the realism were properly in place.
In Topic: AI makes or breaks a game
22 August 2008 - 03:17 PM
What about changing plans on the fly? Like if you walk down a path chosen at random (well, not completely random since your plan is to head north-ish), and then notice a tank or turret or something in the distance. You drop to the ground and sneak away to find another path that isn't as heavily protected, and maybe flank the position. But you haven't decided yet, since you will only flank if you find an un-protected angle.
How can you get AI to consider things like this instead of rush head on? And how can AI know what directions are less guarded?
How can you get AI to consider things like this instead of rush head on? And how can AI know what directions are less guarded?
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