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Member Since 24 Jul 2008
Offline Last Active Yesterday, 02:06 AM

Posts I've Made

In Topic: ArmA3 announced...

26 June 2016 - 04:30 AM

Having too many AI is taxing on the CPU, and if you place enough of them even the best CPU in the world will not be enough.

If you're making a mission for yourself, make something your CPU can handle, and if you need a bit more than a CPU upgrade (or in your case overclock, because there isn't much to upgrade to) is worth considering if you just can't live with the number of AI you can currently handle.

If you're making a mission for public use, you'll have to make sure you limit the AI to something most CPUs can handle, or people will not enjoy your mission.

Other games put hard-coded limit on what you can have active at the same time to make sure it runs smoothly. Arma doesn't - It leaves it up to you to decide what the computers that should run your mission will have to deal with. You need to be responsible for it and make sure you aren't overloading it.

Obviously, GPU upgrades won't help. Upgrading GPU will most likely only help if the most graphically intensive scene in the game (the one where you get the lowest FPS in an empty mission) is running at an FPS rate that is too low for your liking. Unless you intentionally do so, you'll probably never be making a mission that is specifically more demanding on the GPU than other missions.

In Topic: ArmA3 announced...

20 June 2016 - 04:44 AM

Some more DTAS with nice teamwork:


If enough players end up buying Tanoa, I'll make a DTAS version for it.

In Topic: ArmA3 announced...

07 June 2016 - 09:55 PM

My problem with Tanoa is that even if only 20-30% of the people will not buy it, it will be difficult to organize events with it. The more people who realize it, the less people will buy it.

I simply don't think selling paid DLC in small chunks to a game that is based on a relatively small community (and/or small communities) is just not a good strategy.

Something like Tanoa would be something I'd be willing to pay to play, but not if I'll end up paying and not being able to play without having to exclude a significant portion of the players who attend the events I organize.

These are the sorts of things you can only sell (and buy) if you can safely assume the grand majority will buying. I'm not sure if Tanoa will make the cut. Previous DLCs were definitely very far from making the cut - They were pretty pointless to purchase other than donating to BIS.

In Topic: BSOD Fun

24 May 2016 - 10:37 AM

Don't try to blame software. While drivers may cause blue screens, in most cases blue screens are simply faulty hardware.
Try to run tests for the specific parts:

CPU test, for example intel XTU's
GPU test (for example OCCT)
MEMTEST (memtest86 from a boot USB/CD)

If one of them fail, most likely something with your hardware is wrong, and most likely that specific piece.

You can also run windows scandisk to check your hard drive for errors, though it is not as likely that your hard drive went bad without windows detecting it first and providing a warning.

If all hardware stress tests pass, then and only then I would start looking into which driver might be causing issues (most likely by reformatting and reinstalling windows and not installing anything driver-related that you don't need to run your games that currently crash).

In Topic: Upcoming 4.11 based build

10 May 2016 - 10:04 AM

For magnifying optics, generally your eye must be at a very specific distance from it to get a proper sight picture, so moving it back and forth would mostly make you have to position your head further forward/backward, but the amount of FOV the sight actually takes up would be the same.

However, moving it forward to block less FOV may be OK for non-maginfying optics.