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galzohar

Member Since 24 Jul 2008
Offline Last Active Jul 21 2014 12:29 PM

Posts I've Made

In Topic: Extended video footage

07 July 2014 - 12:48 PM

View PostV2_Bloodline, on 07 July 2014 - 07:48 AM, said:

Obviously. What I meant was if your eyes were already adjusted to the dark and you flip the NOD onto your face, your eyes would have to adjust from the darkness of the room (or wherever) to the brightness of the NOD's display, wouldn't they? So my question is, in Ground Branch, would they?

That adjustment is actually pretty quick. It's the adjustment the other way around that takes longer, but even then basic vision is gained pretty quickly - It's seeing well that takes time.

In Topic: Steam Security Article

03 June 2014 - 02:41 AM

Yeah, the easiest way to get rid of hackers is to get rid of trade-able goods. If everything on your account is bound to it, there is very little point in hacking you (assuming you can get the account back by contacting support in the worst case, as it has your name on it).

Blizzard took that approach with Diablo 3 - No more farms of bots in China farming gold on hundreds of game copies at any given time, and no more hacking accounts to steal their gold. Simple and effective, and actually makes the game more fun as you can spend more time playing and less time dealing with trading stuff or wondering how the bots are going to affect the economy.

In Topic: Game Screenshot Thread

03 June 2014 - 02:35 AM

Are there any smaller and therefore cheaper 4k monitors though? More than 24" (or maximum 27") is pretty gigantic for a desktop...

In Topic: A plan rarely survives first contact!

02 June 2014 - 10:11 AM

Basically being allowed to bind any key combo to an action should be do-able. Shouldn't be all that complicated. Just need to make sure to mark it as a conflict if the both keys are already bound as single keys to other actions.

In Topic: Interview with OnlySP.com

02 June 2014 - 02:23 AM

The problem with weapon "balancing", is that when the game only features a small fracture of what handling a weapon actually involves, suddenly many weapons become exactly the same, and thus artificial differences need to be introduced so players don't cry about weapons being the same and only look different (which is actually the case with many weapons in ArmA 3 right now, which is still not good but better than artificial and unrealistic modifications just to make them different).

The real solution is to make things more realistic so that the realistic differences are actually relevant in-game, but only GB seems to care about these sorts of solutions. Other games just take the easy route, both in terms of making it easier to develop, and in terms of making it easier for the user who doesn't want much to change from his usual FPS experience.