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Member Since 24 Jul 2008
Offline Last Active Today, 04:07 AM

Posts I've Made

In Topic: Squad

25 November 2015 - 03:54 AM

Getting killed by hidden enemies will happen in any games where kills can be done very quickly from a distance. That includes realistic games. No way around that other than to minimize the effect by playing better. Of course, the game can contribute a little by providing more realistic maps, which will at least make those situations more realistic (that is, when you do get killed by someone you can't see, it'll at least be situation more likely to have happened in real life).

In Topic: A backpacker's gaming laptop

03 November 2015 - 02:09 AM

1000$ doesn't sound like something that can buy you a laptop to run arma on any settings. Maybe low/very low.

Even a more expensive one with i7 and GTX 660m might not cut it (though the game will probably be more than playable, just don't expect it to look too good).

Don't give up on an SSD. It bumps up the price, sure, but you really want one. 250GB minimum. If you need extra storage, a bigger SSD will be very expensive, but a normal hard drive will both be much slower (Arma won't like it), and will be less durable for traveling.

Then again, with an expensive laptop, it hurts even more when it gets stolen...

In Topic: Kill confirmation

27 October 2015 - 02:54 AM

A lot of realistic communication features will be broken when players use 3rd party communication. Not much to do about it, other than making the realistic way fun enough to make it become standard. If most players on the server are using the in-game comms, groups playing on the server will be discouraged from using 3rd party and the experience will be better for everyone. Some will still use 3rd party, but if the in-game is good enough I think the number of 3rd party comms users will be minimal. For non-competitive games there would be little motivation to "cheat" if the "non-cheating" way is fun, and for competitive games obviously some other means will be required to check the players, depending on how serious the competition is supposed to be.

Tactical Battlefield and even the DTAS events we run are good examples. Both use Task Force Radio mod, and very few people use teamspeak without running the mod. With teamspeak, you can only "cheat" by speaking to the same teammates that joined you on teamspeak, and can't talk to the "non-cheating" players using Task Force Radio, and those are the majority. The mod is configured in a sufficiently friendly way - Easy to set up channels in Tactical Battlefield, and in DTAS the channels are set up 100% automatically.

In Topic: Graphical Advantage?

20 October 2015 - 11:16 AM

Whether higher FPS than the monitor's refresh rate can help or not depends on how the game was coded. It's very easy to code a game in a way that something like your rate of fire will be affected by your FPS in one way or another, and that has nothing to do with visuals, you'd get the same issue even if you play without a monitor.

In Topic: ArmA3 announced...

20 October 2015 - 10:33 AM

When you abort a mission with saving enabled, it automatically saves without asking you, which will also take up space.

In the SP campaign the auto-saves were enough. Other than that, I don't really play much single player. I suppose most mission makers don't add proper save points or even know how to add them.