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galzohar

Member Since 24 Jul 2008
Offline Last Active Yesterday, 03:25 AM

Posts I've Made

In Topic: Special Equipment that you would like that isn't featured in most games

13 May 2015 - 11:24 AM

Not sure how much of this is actually true, but in basic training in IDF they tell you that in a war situation every infantryman will have a LAW. In any case, there are definitely quite a few going around even today (from the old Vietnam leftover model).

In Topic: ArmA3 announced...

02 April 2015 - 06:48 PM

Having all those realism mods actually work together would have been a good idea. Too bad proper realism modding for Arma 3 is rather dead :(

In Topic: Weapon Positions

27 March 2015 - 06:00 PM

LMB (in "fire" context at least) should instantly fire the weapon if possible. Having the delay between clicking and shooting will make things very non-intuitive.

In Arma if your weapon is lowered then a left-click will raise it, but not fire. Immediately left-clicking again will do nothing. Once the weapon is close enough to firing position, left-clicking will fire (even if the weapon is still moving). This is not bad, but honestly I prefer to use a different key (aim key) to raise my weapon in those situations. It's safer overall to avoid unnecessary misfires in other situations.

In Topic: ArmA3 announced...

25 March 2015 - 11:56 AM

After a leg shot you usually can barely walk (leg damage = 1 in most cases after a single shot). Again, far from perfect but a step above most games :)

In Topic: ArmA3 announced...

25 March 2015 - 02:51 AM

People say just F it and full-auto spray mostly because:

- When defending, enemy has high-end body armor, requiring ~6 chest shots to kill. Full-auto is the fastest way to get 6 shots in, assuming you have a good hit rate (short enough range). At medium/long range full auto just makes you empty your magazine before you get 6 shots in, and often people also spray it into a wall or just keep wasting ammo after the target goes out of line of sight, just to not have enough left when it comes back into view.

- When attacking, 1 shot is enough to kill (2 if he has a tactical vest), so they just spray to maybe get that 1 hit they need. Still, often it's better to just aim and get that one hit.


As for overall shooting, Arma's weapon sway is the best I've seen so far, despite all the complaints about it. The new weapon inertia is also better than anything I've seen so far. Neither are perfect, but in the end it is difficult to put the sights on a target at long range (albeit not difficult enough!) while standing and crouching, and bigger weapons take longer to align an accurate shot with. Recoil, again, despite common complaints, has a rather realistic effect in terms of how much you have to re-align your wepaon so that your next shot hits. These features provide way more realism than any other game, even if they are far from perfect. In my experience, it's the closest you can get in existing games to real shooting, and it is far ahead of any existing alternative.


The damage in Arma 3 is pretty terribly modeled, but it's not really worse than any other game. It's a hit point system, and you actually get better survival ability with body parts that are covered with armor. It's quite simplistic and stupid, but still at the very least it is one step above any other game out there.