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galzohar

Member Since 24 Jul 2008
Offline Last Active Aug 21 2016 05:00 AM

Posts I've Made

In Topic: ArmA3 announced...

14 July 2016 - 02:36 AM

The problem is that they spend their resources on content they can market and sell instead of what the game is really missing, because the stuff the game is really missing can't really be sold in a conventional way once you've already sold the game.

Many people would gladly fund them to fix all the broken or badly made stuff in the game, but there is no proper way for them to charge for it without creating a marketing disaster. Having them charge for expansions/DLC as an alternative way to fund the other stuff would have been acceptable but it really feels like it takes away too many resources, and the core issues of the game just aren't being fixed at a reasonable pace.

Of course, nobody is really at a position to judge because we don't know what's going on internally, but from what I'm seeing online many are getting the same feeling as I do.

As said before, unfortunately we don't really have a choice, since no other game is even trying to do something like what Arma does.

In Topic: ArmA3 announced...

13 July 2016 - 05:41 AM

Apparently, a lot of people are still unwilling to deal with mods, but are willing to pay money for content that they know how to install.

It's really the result of the stupidity of the crowds more than that of Bohemia.

Haven't played on the new island, though. It'd better be good (though I heard some mixed opinions, so far).

In Topic: ArmA3 announced...

26 June 2016 - 04:30 AM

Having too many AI is taxing on the CPU, and if you place enough of them even the best CPU in the world will not be enough.

If you're making a mission for yourself, make something your CPU can handle, and if you need a bit more than a CPU upgrade (or in your case overclock, because there isn't much to upgrade to) is worth considering if you just can't live with the number of AI you can currently handle.

If you're making a mission for public use, you'll have to make sure you limit the AI to something most CPUs can handle, or people will not enjoy your mission.

Other games put hard-coded limit on what you can have active at the same time to make sure it runs smoothly. Arma doesn't - It leaves it up to you to decide what the computers that should run your mission will have to deal with. You need to be responsible for it and make sure you aren't overloading it.


Obviously, GPU upgrades won't help. Upgrading GPU will most likely only help if the most graphically intensive scene in the game (the one where you get the lowest FPS in an empty mission) is running at an FPS rate that is too low for your liking. Unless you intentionally do so, you'll probably never be making a mission that is specifically more demanding on the GPU than other missions.

In Topic: ArmA3 announced...

20 June 2016 - 04:44 AM

Some more DTAS with nice teamwork:



https://www.youtube....tODzqX6&index=1


If enough players end up buying Tanoa, I'll make a DTAS version for it.

In Topic: ArmA3 announced...

07 June 2016 - 09:55 PM

My problem with Tanoa is that even if only 20-30% of the people will not buy it, it will be difficult to organize events with it. The more people who realize it, the less people will buy it.

I simply don't think selling paid DLC in small chunks to a game that is based on a relatively small community (and/or small communities) is just not a good strategy.

Something like Tanoa would be something I'd be willing to pay to play, but not if I'll end up paying and not being able to play without having to exclude a significant portion of the players who attend the events I organize.

These are the sorts of things you can only sell (and buy) if you can safely assume the grand majority will buying. I'm not sure if Tanoa will make the cut. Previous DLCs were definitely very far from making the cut - They were pretty pointless to purchase other than donating to BIS.