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galzohar

Member Since 24 Jul 2008
Offline Last Active Today, 02:34 AM

Posts I've Made

In Topic: Weapon Positions

27 March 2015 - 06:00 PM

LMB (in "fire" context at least) should instantly fire the weapon if possible. Having the delay between clicking and shooting will make things very non-intuitive.

In Arma if your weapon is lowered then a left-click will raise it, but not fire. Immediately left-clicking again will do nothing. Once the weapon is close enough to firing position, left-clicking will fire (even if the weapon is still moving). This is not bad, but honestly I prefer to use a different key (aim key) to raise my weapon in those situations. It's safer overall to avoid unnecessary misfires in other situations.

In Topic: ArmA3 announced...

25 March 2015 - 11:56 AM

After a leg shot you usually can barely walk (leg damage = 1 in most cases after a single shot). Again, far from perfect but a step above most games :)

In Topic: ArmA3 announced...

25 March 2015 - 02:51 AM

People say just F it and full-auto spray mostly because:

- When defending, enemy has high-end body armor, requiring ~6 chest shots to kill. Full-auto is the fastest way to get 6 shots in, assuming you have a good hit rate (short enough range). At medium/long range full auto just makes you empty your magazine before you get 6 shots in, and often people also spray it into a wall or just keep wasting ammo after the target goes out of line of sight, just to not have enough left when it comes back into view.

- When attacking, 1 shot is enough to kill (2 if he has a tactical vest), so they just spray to maybe get that 1 hit they need. Still, often it's better to just aim and get that one hit.


As for overall shooting, Arma's weapon sway is the best I've seen so far, despite all the complaints about it. The new weapon inertia is also better than anything I've seen so far. Neither are perfect, but in the end it is difficult to put the sights on a target at long range (albeit not difficult enough!) while standing and crouching, and bigger weapons take longer to align an accurate shot with. Recoil, again, despite common complaints, has a rather realistic effect in terms of how much you have to re-align your wepaon so that your next shot hits. These features provide way more realism than any other game, even if they are far from perfect. In my experience, it's the closest you can get in existing games to real shooting, and it is far ahead of any existing alternative.


The damage in Arma 3 is pretty terribly modeled, but it's not really worse than any other game. It's a hit point system, and you actually get better survival ability with body parts that are covered with armor. It's quite simplistic and stupid, but still at the very least it is one step above any other game out there.

In Topic: ArmA3 announced...

24 March 2015 - 04:24 PM

Shooting mechanics are better than any other game I've played. Nothing will ever feel perfect, but this will have to work until someone does something better. So far, nothing even comes close.

Also, don't blame the game's shooting mechanics when I'm spectating someone who messes up badly spraying all over the place or into a wall.

In Topic: ArmA3 announced...

21 March 2015 - 05:37 PM

Well, tonight we had over 40 players playing DTAS with no FPS issues whatsoever. When looking at the sky or non-graphically-intensive areas - 60 FPS.

Sure, DTAS doesn't have airplanes flying around, tanks driving everywhere and wrecks burning along with lots of dynamically placed FOs. But it has great adversarial round-based no-respawn PvP. And it works without pushing Arma's enging to its limits.

What really surprised me thought that our horrible server actually held up without any lag or desync issues (at least not that I noticed, desync can sometime sneak past you without you noticing if you don't look at other players or shoot enemies while it's happening, plus you often don't really know if it's the server or the player that is lagging).

Hopefully we get as many players in the upcoming events. It had been awesome and we're starting to get actual clans join in as a group, which means it might actually start to become difficult for us to win even when we don't split up between both teams to keep things balanced Posted Image


Body armor system in Arma (and damage overall) is indeed quite bad. But at least people die when you shoot them (though sometimes it takes some shots to prove that point :P).