Jump to content

BFS Banner


Member Since 24 Jul 2008
Offline Last Active Yesterday, 04:13 AM

Posts I've Made

In Topic: What kind of lighting can we expect?

12 August 2015 - 07:01 AM

View PostV2_Bloodline, on 11 August 2015 - 01:19 PM, said:

Can't wait to finally be able to shoot out the lights (so that they're out PERMANENTLY) in MULTIPLAYER. Does any other game even do that?

Works fine in Arma.

In Topic: ArmA3 announced...

04 August 2015 - 05:13 PM

View PostAbsoluteVirtue, on 03 August 2015 - 02:00 PM, said:

as for the "jump in" mentality, personally, I don't have the time to look for a community. I want to be able to log in, click on a server, play for 30 minutes-1 hour and leave. I used to play Arma 2 like this all the time on public servers. so far, Arma 3 just hasn't been able to provide a similar experience

You can do that just fine in most publicly open servers. Even DTAS will work if you come while there is a game going (and if we had enough support from other communities, we'd have games running all the time), but you can also "jump in" any King of the Hill, EUTW or TacBF server (though TacBF requires downloading it along with CBA and RHS). And I'm sure there are some more that are possible.

In Topic: ArmA3 announced...

01 August 2015 - 09:11 PM

The big issue with this sort of DLC is that when your server changes to this map, half the players disconnect because they didn't buy it. After this happens a couple of times, admin learns the lesson and doesn't use the map anymore. Players who bought the map are then frustrated that it is never used, and don't bother buying any future DLC.

I've never played any mission using the previous DLC content, but that was more of an issue with the content being useless rather than the DLC system itself. It would be a shame if the island never gets used online either. I'd really like to play on it, but I would feel pretty bad if I buy it and end up not being able to play it due to servers trying to get more players by having less requirements. I would love to convince everyone who play on the Arma Israel server to buy it, but I'm pretty sure I won't be able to convince everyone, and I'll have to choose between player count and variety of maps. Granted, I already have to do that with mods, but convincing people to download mods is, while difficult, much easier than convincing them to spend $$.

In Topic: arma 3 hosted session this weekend.

28 July 2015 - 02:59 AM

You can see which dependencies each mod has.

If dependencies are wrong, they're usually quickly fixed if anyone actually bothers to complain. Mostly they will be correct first time, as long as the mod author mentioned the correct dependencies when he released the mod or mod update. In cases where mistakes were made, I've noticed that they were fixed within 1 day of being reported.

The .sync folder can be saved anywhere, doesn't have to be on your SSD (if you have Arma and your mods on your SSD, which is highly recommended). It can be configured in the options. Those files are necessary for fast updating and checking for updates. There is no other way to check for updates and update efficiently without looking comparing the date of your last update with the date of the latest version release and you will still have to re-download everything. Could they make something a bit smarter? Maybe, but this is still more efficient updating than any other method you can find right now.

Arma3Sync requires your own download server to host the mods as far as I'm aware, which costs extra money. PWS is free, even hosting the text file with the mod list configuration is not necessary. Then there is the maintenance. If the capable admin is on vacation and one of the mods udpated, you're out of luck. With PWS any dummy admin can update the server, and the only thing the capable admin needs to do is maintain the mod list (which mods to actually use).

With SIX, I've had absolutely new players set up our mods faster than what very experienced players were able to do without SIX. It's really that easy.

In Topic: Switching To Windows 10 And Games On It...

27 July 2015 - 12:08 AM

I have a friend who could barely run Arma and got a huge performance boost from Windows 10. Though if it doesn't work well for you don't hold me responsible, it hadn't been extensively tested. But he has dual-boot so he can compare similar scenarios and does see a big difference.