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Member Since 24 Jul 2008
Offline Last Active Yesterday, 02:08 AM

Posts I've Made

In Topic: Quickie... doors are opening.

15 September 2014 - 12:29 PM

View PostCpl Ledanek, on 14 September 2014 - 08:26 AM, said:

... And not everyone is native English speaking.

Yes, for example in ArmA 2 I've yet to find someone who knows what "evasive forward" means (note: You'll only understand this joke if you've experimented with binding a key to it in the game).

In Topic: ArmA3 announced...

13 September 2014 - 04:52 AM

Community missions tend to cater to the people they were intended for. That makes sense to me though. So basically the reason you can't find servers with missions you like is because there aren't enough players willing to play them. If there were, there would be people making those missions. In fact they were most likely already made, but simply not played on servers due to no demand.

If you want, we could arrange a Steam group where we would announce DTAS and possibly other PvP matches we organize. Currently we just post them on our facebook https://www.facebook.com/armaisrael - None of what we play is like the crap you see on public servers, nor does it require playing it in a very specific way in order to work like you would see in most closed-community COOP/PvP missions - It's made with more a "have the mission fun regardless of how the player chooses to play it, and just penalize the player for not trying to win" kind of approach.

In Topic: Let's get this thing in gear

11 September 2014 - 05:35 PM

With a reasonably sized map, the only thing that should limit player count (at least in PvP) is the hardware and network capability IMO...

In Topic: ArmA3 announced...

11 September 2014 - 05:25 PM

"move and shoot everything that moves" maybe on a "move and shoot everything that moves" server.

Since all game modes that are actually played are community made, you can only blame the players who fill the servers running those game modes. If there was demand for other, more interesting game modes, then servers would host them and players would play them. It has nothing to do with Bohemia. It's not that Bohemia doesn't have its flaws, but they aren't the reason you don't have a choice for proper game modes.

In Topic: How embracing the speedrunning community might help improve GB's SP exper...

31 August 2014 - 05:04 AM

View Postgoblingee, on 25 August 2014 - 04:24 AM, said:

True, although this would go toward giving both players a more even chance.

Where's your sense of adventure? lol

I have a sense of adventure, my point is that GB giving you some "adventures" by randomizing stuff will kill what speedrunners are looking for.

That said, Diablo 3 just added competitive speedrunning to the game, but due to randomization your results vary greatly from attempt to attempt. At least they always just keep your "best" time, but still the results of the guys at the top of the leaderboards will be affected a lot by how much luck they had with randomization during their record-breaking run. It's fun and all, but not what true speedrunners would be looking for.

Just look at any speedrunning video and you'll get the idea.