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Member Since 24 Jul 2008
Offline Last Active Apr 19 2016 02:17 AM

Posts I've Made

In Topic: ArmA3 announced...

04 April 2016 - 02:08 AM

Some more DTAS:


In Topic: Initial release issues known and getting fixed

27 March 2016 - 10:18 PM

Shouldn't you become unable to sprint after 50-100m or so? I don't think anyone can keep running anywhere near his max speed for more than 10-30 seconds.

In Topic: Squad

17 March 2016 - 01:12 PM

The problem with lag compensation that rolls back the server time to see what should have happened, is that it doesn't really work well with projectiles that are actually simulated.

As for cheating, you can't really stop cheating by moving things to the server, because in the end it would make the game unplayable. Even simple movement is usually done on the client side, which would allow cheating with anything movement related. To really handle cheating, some kind of anti-cheat solution that runs on the client side is needed.

In Topic: Squad

15 March 2016 - 09:40 AM

The problem with pure server side handling is that you have problems with latency and moving targets. You basically have to "lead" targets based on your ping, in addition to standard ballistics.

In Arma, you simply get everything done on client side, for all other clients it's purely visual. That may make it a bit "unfair" when you may get killed even though you are behind cover (because you were shot at before your going into cover action registered on the shooter's PC). Also, sometimes you will see someone get hit but actually a hit won't register, because from the shooter's perspective the shot didn't hit. And, of course, you may see a someone else's shots missing even though they're hitting. Despite all those issues, I still think it's a good approach, because in the end it is the only way to let you aim and fire your weapon without taking your internet connection into consideration. Weird results are unavoidable, so at least get the process of operating the weapon as real as possible.

In Topic: Special Equipment that you would like that isn't featured in most games

06 January 2016 - 12:07 PM

If we're talking about spotting, might as well consider UAVs. They don't have to be fully simulated, but just a controllable camera flying around in a UAV pattern would be cool, at least for some missions.