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galzohar

Member Since 24 Jul 2008
Offline Last Active Yesterday, 10:37 AM

Posts I've Made

In Topic: BSOD Fun

Yesterday, 10:37 AM

Don't try to blame software. While drivers may cause blue screens, in most cases blue screens are simply faulty hardware.
Try to run tests for the specific parts:

CPU test, for example intel XTU's
GPU test (for example OCCT)
MEMTEST (memtest86 from a boot USB/CD)

If one of them fail, most likely something with your hardware is wrong, and most likely that specific piece.

You can also run windows scandisk to check your hard drive for errors, though it is not as likely that your hard drive went bad without windows detecting it first and providing a warning.

If all hardware stress tests pass, then and only then I would start looking into which driver might be causing issues (most likely by reformatting and reinstalling windows and not installing anything driver-related that you don't need to run your games that currently crash).

In Topic: Upcoming 4.11 based build

10 May 2016 - 10:04 AM

For magnifying optics, generally your eye must be at a very specific distance from it to get a proper sight picture, so moving it back and forth would mostly make you have to position your head further forward/backward, but the amount of FOV the sight actually takes up would be the same.

However, moving it forward to block less FOV may be OK for non-maginfying optics.

In Topic: ArmA3 announced...

04 April 2016 - 02:08 AM

Some more DTAS:

https://www.youtube....FnFo6FJNtODzqX6


In Topic: Initial release issues known and getting fixed

27 March 2016 - 10:18 PM

Shouldn't you become unable to sprint after 50-100m or so? I don't think anyone can keep running anywhere near his max speed for more than 10-30 seconds.

In Topic: Squad

17 March 2016 - 01:12 PM

The problem with lag compensation that rolls back the server time to see what should have happened, is that it doesn't really work well with projectiles that are actually simulated.

As for cheating, you can't really stop cheating by moving things to the server, because in the end it would make the game unplayable. Even simple movement is usually done on the client side, which would allow cheating with anything movement related. To really handle cheating, some kind of anti-cheat solution that runs on the client side is needed.