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Member Since 24 Jul 2008
Offline Last Active Today, 04:29 PM

Posts I've Made

In Topic: Ground Branch Screenshots

17 December 2014 - 03:27 PM

That nightvision looks awesome with all the glowing effects on light sources!

Isn't the lightning too bright, though?

In Topic: ArmA3 announced...

15 December 2014 - 09:32 AM

Video from the RHS DTAS event:

In Topic: ArmA3 announced...

10 December 2014 - 08:02 AM

Fun moments from recent DTAS games:

In Topic: But is it fun?

04 December 2014 - 06:19 AM

For some reason I remembered otherwise with UT99...

In any case, what's really important is who simulates the projectiles. If server simulates them, you'll always have the players need to account for latency, which is worse than the alternative of having people die while behind cover in situations where one of the 2 (the shooter or the target) has high latency. That is, you die without seeing an actual bullet hit you due to imperfect synchronization, which is what you currently have in Arma. Most people don't realize it and attribute those deaths to "no idea where I got shot from", which is an even more common occurrence than lag :)

In Topic: After 11+ Years, UBI finally has some bi-directional communication on an R6 g...

03 December 2014 - 08:03 AM

Typically you don't want the tip of your barrel going past the wall corner. You would step a bit away from the wall as you're "slicing the pie" to keep the barrel from going past. Since you already cleared whatever it is to your right, you aren't really exposing anything more than you must, and you aren't risking your weapon getting grabbed by someone you can't see on the other side of the wall/corner.