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Member Since 09 Apr 2011
Offline Last Active Oct 28 2014 12:53 PM

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In Topic: ArmA3 announced...

28 October 2014 - 12:49 PM

View PostFlogger23m, on 27 October 2014 - 11:53 PM, said:

For some reason I feel the same way. I am not sure why, because they certainly put a lot of effort into making real world landmarks present in the miniaturized islands. There is a variety of places to see, although for some reason I preferred the ArmA 2 and OA maps. You can't really say it was uninspired, but it just doesn't capture me. I have not found any good mod maps for ArmA 3 either, although I have not looked in a while.

I enjoyed A3, at first.

Then, as time progressed and the euphoria wore off, the game became narcolepsy inducing. Still is. The terrain plays a big part in that, but its not the only reason. I can't quite put my finger on it, but the game just bores me to death and I've been with the series since OFP. So I think that qualifies me as a loyal customer. Hell, if Jeza was here he'd tell ya the same thing and that guy is a site admin for Armaholic...

View Postgalzohar, on 28 October 2014 - 03:56 AM, said:

IMO: Takistan has a better atmosphere, but Altis provides better gameplay. I've tried playing Arma 3 on Takistan and it just wasn't as good as playing on Altis (gameplay-wise). The engagement ranges are much closer to RL situations on Altis - Takistan is just way too "open", even though it is a significant step-up from Chernarus.

The engagement ranges are a moot point as they change with the type of AO/AOR (urban or rural) and specific conflict type (FSO or COIN). Our engagement ranges in Iraq were between 30 and 50 meters on average. In Afghanistan, they were anywhere from 80 to 500 meters. It all depends upon the environment, and to say one is more realistic than the other isn't based on fact. More like personal game-play taste as it were.

In Topic: ArmA3 announced...

27 October 2014 - 11:29 PM

RHS is out. Too bad most of the US stuff are ports. The Russian assets on the other hand are excellent.


In Topic: ArmA3 announced...

27 October 2014 - 09:00 AM

View PostDown8, on 27 October 2014 - 07:05 AM, said:

Uninspired setting, less content,better controls, more polished and pretty than Arma 2, but with a lot of stupid design decisions, like the ridiculous recoil and gun sway.

They are not able to introduce simple and great mechanics requested for ten years their modders do, like weapon resting and wind deflection, and the sound system is worse.

Arma 2 had a lot of problems but I enjoyed it much more. And is fair to hope a new iteration to be really better, but that's not the case.

Of course you can mod. But then who are you going to play with? Not all people can join a dedicated group to play this game. If the vanilla experience is bad the community is going to be fragmented playing their mods of choice or playing a vanilla bad game.

This series are in theory the games of our dreams but the execution and bad decisions kills them.

Posted Image

Bingo. I think that is the nail on the head right there.

In Topic: ArmA3 announced...

26 October 2014 - 02:30 PM

View PostFlogger23m, on 26 October 2014 - 01:55 PM, said:

While also rather cumbersome as a developer, at least Eagle Dynamics is improving their core product (an even more niche simulator at that). If BIS had the desire to do the same for ArmA I would be thrilled. But they simply do not; there really isn't much of a technical limitation holding the devs back. If ED can make substantive changes with a smaller team and budget while also using an archaic game engine there is no reason BIS can not. It is just their lack of focus, which includes adding a plethora of poorly implemented game modes in lieu of making real changes. Changes that shoddily implemented, conflicting mods can not remedy sadly.

I can wholeheartedly agree with that.

It's clearly evident they were almost solely preoccupied with upping the visuals ante. The core game is just as cumbersome and unintuitive as its always been. These issues were pestering in previous iterations, and honestly, thats kinda what gave OFP and A1 their charm. And that was fun for the first four iterations, but I've lost my patience. I've come to the conclusion that they really just don't care anymore. So long as they get the product out the door, fix minor problems here and there, they can still rely on their vast modding community to actually make the game fun.

View PostBOTA:49, on 26 October 2014 - 02:25 PM, said:

The community has shrunk considerably unfortunately, but Saturday games are fairly common.  It's gotten far less buggy and now requires AiA, but the core gameplay hasn't changed at all.  It's still the next best thing to waiting on Project Reality to make an A3 release.

AiA, really? Well, forget it then. I'm not ######ing downloading 13GB just to play a game-mode.

In Topic: ArmA3 announced...

26 October 2014 - 01:31 PM

Haven't played TacBF since its initial release. Has it gotten better?