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Member Since 09 Apr 2011
Offline Last Active Feb 27 2015 10:02 PM

Posts I've Made

In Topic: Game Screenshot Thread

27 February 2015 - 10:02 PM

In Topic: The Alien Flim that never was

20 February 2015 - 12:37 PM

View PostJeza, on 20 February 2015 - 09:04 AM, said:

Yeah I also enjoyed 3 a lot. Brought it back to ripley and the alien as the first. Which also makes me think how much of an achievement the second one was to produce such a good movie from a very different angle. I Hope they don't use alien 5 to push more attention on prometheus and just use it as a stepping stone for a 2016 release followed by prometheus in 2017. Hopefully they spend more time and effort with A5.

I never liked 3 until I saw the Directors Cut. The problem with A3 is that the Studio ######ed with Fincher, his screenplay and the way he wanted to make film in a almost draconian fashion. Interference from Fox Execs basically destroyed the film and what resulted upon completion was a complete mess. As for Blomkamp, well, I actually like his flicks. The guy has a true love of all things Sci-Fi, so I certainly think its possible he'll do it justice.

Speaking of Alien 3 wackness. Did anyone ever notice that the Alien itself was basically the size of the dog when it emerged? That's becasue it was. The original Fincher screenplay called for it to burst from a Ox. Which it did, until Fox got involved and told him to reshoot it.

In Topic: Heavy Equipment Breeding In The Wild

19 February 2015 - 11:51 PM

View PostSwedish_Seb, on 19 February 2015 - 07:50 AM, said:

Nice try, Bri

Posted Image

The above screen I posted were actually the most commonly indexed Google searches conducted by German users from 2005-2006. Tons of reporting was done on it (CNet, SEO).

In Topic: Game Screenshot Thread

19 February 2015 - 03:15 PM

Loved WiC. Shame what Ubi did to Massive.

In Topic: D.U.S.T

18 February 2015 - 01:05 PM

View PostFlogger23m, on 15 February 2015 - 08:16 PM, said:

Agreed. Stuff like stocks and grips don't make any difference. And I doubt you can even model the difference between triggers in a game; that would likely require some hardware other than a traditional mouse. And why would anyone want a 1/14 twist 14.5" barrel? Just stick to a few of the main variants and allow customization for stuff that matters.

A lot of these 'features' seem overtly redundant and useless in a game, especially the weapon customization aspects. Barrel twist, trigger type etc.

Also, as someone with four deployments under my belt I can tell you it doesn't take anywhere near as long to reload my weapon and bring it to my firing position as it does here. 2-4 seconds tops, and I've done it while being engaged by small-arms, RPG and Indirect Fire. It's like the player has amnesia, no training, and a learning disability.

John's comment as well. ###### is that all about? Why even include something like that in a game?