It's obvious they bit off more than they could chew and sank a huge portion of their funds into getting it on XBLA.
It's an MP game, but the multiplayer highlights how uninspired the map design is, too. Though you’ll encounter multiple levels and rooms, it’s clear that there’s a very linear path through the majority of these stages. There’s none of that Rainbox Six style ‘let’s try going round the back for a sneak attack’ or ‘how about splitting up and flanking them?’ goodness, just heads-down, push-on combat. It’s mundane, really. All of the technical problems aside, it doesn't even came close to the supposed mantra they were spouting during the KS.