I know that John wanted to ride the E3 hype by launching the KS a week before, but all the major gaming sites were focusing too much on E3 and upcoming titles. Perhaps if it'd been launched a week or two after E3, especially considering the lack of any real tactical games at the event except for Arma 3, there would have been more success with tactical gaming fans and other news outlets.
John's said here that he's in a Catch-22 with the problems of player animation and movement; he wanted to put it into the videos, but it isn't working properly and would take too long to be fixed without extra support and funding. I was quite pleased with the video, but I definitely felt that had there been some actual combat, even say 1 minute in total, more people on the fence could have been converted. Plus player combat is the best way to really show off how weapon collision, player movement, free aim etc work in Ground Branch and why it's unique. Hell, even if it was two separate 30 seconds worth of player versus player combat, it would a) be a good tease and
How stable is Ground Branch right now? I mean, could you get say 30 seconds of player animations/what-not working fine before everything goes to hell, or is it a case of "we can't get any consistency whatsoever when recording PvP right now"?
Oh, and whilst you said that there'd be no DRM and how you'd provide full mod support in the KS campaign and videos, I reckon you should keep repeating those points over and over again, especially in press interviews/releases. Mention how rare it is that you can properly mod PC games now. It's a selling point of Ground Branch, but with the audience you're aiming for, hit them over the head repeatedly with it until when whenever says Ground Branch , everyone's first response is to shout "No DRM and full mod support for PC!"


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