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Member Since 22 Feb 2007
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Posts I've Made

In Topic: Takedown: Red Sabre

Today, 08:43 AM

View PostFixxxer, on 24 October 2014 - 09:28 PM, said:

It's not lost on me, I'm just not a sucker.

Christian is a shyster. I work hard for my money and I admit when I messed up. Maybe one day he'll learn the art of humility. When he does I may support him.

People can feel how they want about how they were treated, but one thing Christian is not is a shyster. Misguided in his plan maybe, but he most definitely DID NOT set out to deceive anyone.

In Topic: Takedown: Red Sabre

Yesterday, 07:56 AM

To me, there were a few key things that happened and Christian mentioned a couple. The main thing was they tried to run it with more of a AAA mentality and thought process, but within a fixed "Indie" budget. You just can't do that as the 2 don't mix. For instance, hiring an official QA contractor(s) with such a small fixed budget. Secondly, trying to integrate and use a high end sound middleware system when your team and budget is small. Once integrated you are on the hook to maintain it and it handcuffed them a lot. UE3 has a very adequate sound system for a game like that. Things like an office, press stuff and a few other things he mentioned.

Signing with a publisher also handcuffed them a bit in that they were no longer as fluid in making decisions. The ability to do a second KS, in-house early access or even hold off a bit on release was pretty much no longer possible because of it.

All that being said.... if you are working on a fixed budget, and especially one that is low, then you really do have a set time period to get it done. People require salaries. I'm sure they worked for less than they could have gotten paid elsewhere, but these were industry pros and were not working for free.

These are all things we have struggled with here as well, but are situations that I have not been willing to put myself or the project in. He took a calculated risk and rolled with it they best they could. Unfortunately they got burned and left a lot of destruction behind. We have chosen a different path and got burned as well, but our ending hasn't been fully told just yet. Posted Image

In Topic: PC Specs

Yesterday, 07:04 AM

I think you are good Jeza :)

In Topic: PC Specs

23 October 2014 - 06:11 PM

Hahahahaha :)

In Topic: H-Hour: World's Elite by David Sears (former creative director for SOCOM...

23 October 2014 - 06:05 PM

So David Sears left the project and SOF Studios: