Jump to content



BFS Banner


Jsonedecker

Member Since 22 Feb 2007
Offline Last Active Private

Posts I've Made

In Topic: Special Equipment that you would like that isn't featured in most games

26 July 2015 - 01:46 PM

We may have destructible lights. At the moment I am using dynamic lighting on the Ship map so we'll see how performance goes. If its good then we will look into user manipulated lights. One of the HUGE drawbacks to to doing so though is the fact that if you do it in one place people expect it in the entire game. So it may come down to a design issue as well..... that is just isn't feasible to design spaces so that all light sources can be manipulated.

In Topic: No 32bit compatibility

25 July 2015 - 08:15 AM

Yeah, to be honest, you are pretty far away from the min spec as it is. I would be surprised if it even started up.

Sorry.

In Topic: No 32bit compatibility

25 July 2015 - 07:00 AM

As of right now no. I do not think we will support it, but we may later in the the development cycle as things become more clear on the system requirements.

The game will be done later in 2016 and Windows will have had 3 versions with 64bit capability available and matured by then. Modern HW is 64bit and Dx11 is mainstream with UE4 taking full advantage of it all. I'm sorry to disappoint you, but we have to cut off support somewhere. We have limited resources to maintain various build paths.

In Topic: A quick peek

25 July 2015 - 06:54 AM

Fixed the link (no idea why it broke) and "peek". Thanks.

In Topic: Epsilon - Serellan

24 July 2015 - 07:28 PM

I think he said a little over 5,000.

Cool move. ;)