Jump to content

BFS Banner


Member Since 22 Feb 2007
Offline Last Active Private

Posts I've Made

In Topic: I have questions about Ground Branch system requirements

Yesterday, 09:15 PM

Its to early to recommend anything but you can use the current UE4 version of UT as a decent example.

Also, if you want to save a little money, or put some into other components, I'd go with the fastest i5 processor you can afford. It will save you a bit of money and still provide you with great multi-threaded performance in UE4 games.

In Topic: Ghost Recon Wildlands Closed Beta PC coop Gameplay

04 February 2017 - 06:59 AM

With all Clancy games these days if you go into them expecting Ghost Recon or Rainbow Six you will be disappointed. But if you go in without any preconceived ideas about what the title means then they are usually pretty decent in their own right.

Performance issues are universal though, but this being an open world game I'm sure its a very tricky thing to get optimized correctly.So hopefully they will sort that out.

In Topic: How will mod installation work

04 February 2017 - 06:57 AM

No idea!  :) :)

Honestly, we want it to be easy and seamless with mods compartmentalized. If you are familiar with how original Ghost Recon mods work then something similar to that.

In Topic: Sniper Ghost Warrior 3 Beta

03 February 2017 - 12:37 PM

I took the top one... thanks!

In Topic: Ideas to help market this game for Early Access.

31 January 2017 - 08:48 AM

View PostJakethejake, on 28 January 2017 - 08:46 PM, said:

For me, this is very hard to qualify.  Unfortunately, I haven't played this game much at all lately.  This last build seemed to be really buggy for me.  I get horrible FPS.  I have a terrible time getting through the doors.  Many parts of my character won't save, so every time that I start the game, I have to basically rebuild my guy.  My PEQ won't stay on, so night fighting is useless.

I certainly am not trying to be negative here.  This is a small team with minimal funds.  But honestly, nothing "wows" me about this game to where I feel compelled to play.  Everything from top to bottom is just ok.

I'll give you an example.  My weapon.  I'm a gun geek and gear geek.  So in a perfect world, my guy would probably take an HK416 10.5" barrel with folding BUIS, a stubby forgrip, and Aimpoint micro T2, a PEQ 15, Surefire Tac light, and a suppressor.  Well most of that is not in this game yet.  So I build a standard AR.  I have to leave the BUIS off because they can't flip up or down.  I take an Holographic, because no Aimpoint Micro.  I have a huge forgrip.  I take the PEQ, but it doesn't work, and a suppressor.  I have no rails for my MP5.  So I can't set that up as I would like.  So, going into the game, I'm feeling "meh" about my kit.  Same thing with the kit customizations.  I feel just meh about my choices.  No multicam variants, no plate carriers, no headphones for the ops core helmets (they look pretty goofy without the tactical headphones attached).  No camo ops core helmets, no hiking shoes, no shemaghs. No backpacks. I cannot change the color of my ops core.  The words change, but the color physically does not.  No back packs for more gear, I can't wear kneepads with jeans?  Or even with my pants pulled down over the boots?

Again, not trying to be Mr negative.  I understand that making this game is a huge undertaking with a small group.  All that I am saying is that the "perks" of this game need updating.  Most gamers in this genre are pretty detail oriented.  Beyond that, keep improving the game.  When that happens, and someone like myself can"t stay away from this game, then WE will market it to our gamer friends, and guys with whom we play other games, and then it grows from there.  But in my opinion, it's time for an upgrade in the weapons and customization stuff

Thanks for the feedback... and its not negative. Its fair.

Other than the bugs, which we are trying to address, what you are after is more content. Unfortunately we don't have the resources to dump a bunch of content in there. Lucky for you though we do plan to do it once the Early Access is out. And lucky again is that the only roadblocks to adding more content are time and money, both of which will be less of an issue post EA. So while I want to provide as much content as we can get in there at this time making a full functioning game is more important.