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Jsonedecker

Member Since 22 Feb 2007
Offline Last Active Private

Posts I've Made

In Topic: Ground Branch Videos

Yesterday, 09:07 PM

I have been in contact with him and he will be looking at GB more closely once we hit Early Access.

In Topic: Animations feedback

Yesterday, 09:05 PM

We are not currently working on animations.

In Topic: What are the "classic" tactical shooter maps and why?

Yesterday, 09:11 AM

View PostWhiteKnight77, on 23 September 2016 - 07:04 PM, said:

What most of SAD would do might be pretty boring and would make for a boring game. All games are going to have some artistic license to them, no matter how based in reality they are. I would also bet that there was an SAD operative on the mission for Bin Laden.

Pretty much this!

I think the purpose of this thread is not to remake existing maps/locations from old games but to see what maps people like and to make a few maps based on those general designs. Not just remake missions/maps.

And for make making in general, you can't simply take a real world location and make it 1:1. Games don't work like that. Like it or not, we are making games and there are certain restrictions guidelines that need to be adhered to to make them work. Things like minimum widths for hallways/rooms and line of sight for performance reasons are just a couple examples. And believe it or not, the original R6/GR games were just that... games. There was actually many "realism" holes in them. :)

In Topic: Tech Preview/Operator Edition - Bugs and Issues

22 September 2016 - 08:39 PM

Yeah, the Tech Preview is now well over a year old so it really isn't even close to what the current version of the game runs like. As Kris mentioned, we plan to update it very soon.

In Topic: Stand Alone Server

21 September 2016 - 10:32 AM

View PostPsychomorph, on 21 September 2016 - 07:17 AM, said:

You linked the DS keys in the team room forum, but he has no access I think. Or is there another way already?

The latest news post opened the DS keys to everyone.