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Member Since 22 Feb 2007
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In Topic: Ground Branch Screenshots

Today, 12:41 PM

View PostAbsoluteVirtue, on 18 December 2014 - 12:27 PM, said:

on a side note, can anyone tell me why the gun and attachments glow when you look at them?

We are working on a contextual "use" system that allows you to check mags for fullness and manipulate fire selector among other things. During testing it just highlights the item you are looking at and could interact with. That is getting reworked so it won't glow like that now.

In Topic: Brain Tumor!

Yesterday, 02:48 PM

You have done a lot in this life my friend, but you have a lot left to do.

Kick its ass like you always do and move on to the next challenge. ;)

In Topic: Ground Branch Screenshots

14 December 2014 - 09:10 PM

View PostSiC-Disaster, on 14 December 2014 - 08:10 PM, said:

Gotta love the Franken-Operator, stitched together from body parts of fallen soldiers. :P But it's cool to see more and more of the game :)

LOL! yes, he is a mixed race operator. :)

All that will be sorted.

In Topic: The Cryengine Thread - A New Hope Edition

10 December 2014 - 07:52 AM

Its not the cost MurDoc, but the perpetual nature of it. Pfff.... $10 a month (let alone $19) is a pittance compared to what it cost only a year ago. The 5% royalty is nothing as well. I sat in a meeting with Crytek where they would take no less than $500k up front and payments for another million over the life of development. Seriously. Our UE3 deal had a 25% royalty attached to it as well. So cost isn't the issue anymore. :)

The issue with the CryEngine license is there is no way to "buy out" of the never ending payment loop. It's a cost that needs to be maintained for as long as you feel like supporting your game. Not a big deal for a couple person team, but it starts to be an issue when you are 10-20 people. I just don't like being locked into something like that with no out.

In Topic: The Cryengine Thread - A New Hope Edition

08 December 2014 - 08:17 PM

The big issue with their licensing is if you stop paying you loose access. Unlike UE4 where you stop paying you keep access to whatever engine version you currently have.