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Jsonedecker

Member Since 22 Feb 2007
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Posts I've Made

In Topic: Ground Branch Screenshots

03 July 2015 - 03:53 PM

I don't need to approve every screen that goes out. Go for it.

It would be nice if you turned everything up to Epic when taking screenshots to post though.;)

In Topic: Something I've Never Understood About Tom Clancy Games....

03 July 2015 - 12:32 PM

View PostSAF_Night Scope, on 03 July 2015 - 11:05 AM, said:

I always took the reticle-only view as a sort of a compromise for the sake of simplicity. Weapon models did exist, but they were (and still are for the most part) a rather limited representation. The reticle was then a visual abstraction/reduction of a bunch of details—sway, focus, sights, field of view, weapon stance—that couldn't be properly conveyed with a weapon model at the time. That's my take on it anyway. Posted Image

Bingo!

Add to it that at the time polygon counts had a much more profound effect on overall performance than today. So the idea of the abstractions and the decision to use the polygons/texture memory on characters you see led to the choice.

Remember, T&L (Transform&Lighting) being big features of 3d cards back then? Those were the days of brute forcing verticies and pixels through the pipeline without a lot of sophistication like programmable shaders have today.  

Honestly, we probably could have figured out a way to do it all for Ghost Recon, but by then the mechanic was solidified as a "Clancy" game feature. ;)

In Topic: Ground Branch Screenshots

03 July 2015 - 07:49 AM

:)
Its something we would like to have in the game at some point, but it isn't something that is currently in the the build(s) or that we are actively working on at this moment.

In Topic: Picking up magazines from ground/body

02 July 2015 - 08:16 PM

Thanks for the support!

Yes, you can choose the type of reload you want. Tap to drop mag and hold to keep. Not sure about carrying different types of ammo though. Not sure there would be a lot of use for that. You can choose when doing your loadout though.

You aren't the first to suggest that about bolt action weapons and its something we are going to try I think.

In Topic: How big the maps are gonna be?

02 July 2015 - 01:30 PM

Thats pretty cool, but I'm not so sure that would be a fun map. Open and getting sniped all the time.