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Jsonedecker

Member Since 22 Feb 2007
Offline Last Active Private

Posts I've Made

In Topic: Goodbye

08 April 2014 - 08:39 PM

I think it is prudent to Say a few words to make sure everything is clear.

First off, I'd like to thank Jeremy publicly for the work he has done to this point. His finished work is super and of the highest quality. His animations to the point are unique and very realistic.

I would also like to say that things that happen internally are internal, but there is nothing shady or suspect about the situation. Everyone that has helped Ground Branch along has done so knowing they were volunteers and we were all doing this for no pay to this point in time. That is how it currently is as well.

Small teams that are self funded or not funded, have very unique requirements and projects run by these teams go through many different stages over their life. Each stage requires the team members to adapt and adjust to many different situations and be able to respond in ways that further the project as a whole. It is also imperative that core systems are well thought out and designed to require minimal changes as the project goes on to keep the team from redoing things more than necessary.

Making games this way certainly isn't ideal and it isn't for everyone.

In Topic: Now you know.....

06 April 2014 - 06:23 AM

You do not need to be online to use it and you can use it forever after you cancel your subscription. The only restriction is you no longer get updates until you subscribe again.

In Topic: Who Is At Fault For The State of Gaming Today?

02 April 2014 - 07:19 AM

View PostIck, on 01 April 2014 - 08:44 AM, said:

Who is at fault for the state of the gaming industry today?

It is the RESULT of:
The choices consumers make
coupled with
The consequences of how producers THINK they can gain ROI.

There is no "fault".

It is just business.  Emotionalism not required.

Excellent comment and a correct observation.

In Topic: Interface

02 April 2014 - 07:17 AM

If you have never used an Unreal Engine editor before then it makes complete sense to mess with UDK if you don't want to subscribe to UE4 just yet. There are a lot of differences for sure, but the core of what you do is still very similar. Though, honestly, I would just pony up the $19 to get the editor then cancel and learn on that. You still get access to all the documentation even after you cancel. Might make it easier for someone new to Unreal Engine that way so you don't need to "unlearn" anything.

In Topic: I lost a body part and other news.

31 March 2014 - 06:54 AM

Lean is finally in and working pretty well! Kris still needs to refine some things though.

I think most will appreciate how fluid the system works when moving through confined spaces. :)