We certainly plan to have our AI react as humanly possible given our resources and time though.
details? examples, a BAD lever making your reloads quicker (because they do) suppresors NOT making "damage" lower (because they dont) sub sonic ammo making the report quieter but reducing velocity and perhaps accuracy at certain ranges ect.
We don't plan on including any "active" reload situations or random fouling sorts of things. Yes, that stuff does happen in real life, but we feel its just an annoyance in a a game and just frustrates people for no reason. Attachments will have actual impact on the weapons/ammo as well. They won't be just for show.
What we probably won't have much of is arbitrary wall breaching and things like that. That isn't an area we have the resources to tackle.
And now some art.
We have a few art assets that has been around for a while, so I thought it a good time to start updating some things. Ground Branch will have frag, smoke and flashbang grenades.... even with various colors of smoke.
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