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Some new weapon renders

27 August 2015 - 07:00 PM

We have been doing a lot of work on networking and AI lately and that stuff is kind of hard to show off until its done. Though Phil has been doing a good job of posting AI progress in the forums.  :)

So why not show off some weapon work we have been doing!

The sniper rifle that will be in the Early Access is the M14 EBR and here is the current progress on the high poly version:


Mk14_EBR_01 Mk14_EBR_02 Mk14_EBR_03 Mk14_EBR_04

And for the Light Machine Gun in the Early Access we will be including a Mk46 MOD 1. Here is the in game asset rendered in engine:

GB_Mk46_01 GB_Mk46_02 GB_Mk46_03 GB_Mk46_04

The Mk46 will also make its debut in the official 1009 Operator Edition build coming soon. Thanks for all the support we have received to this point... it is GREATLY appreciated!

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A quick peek

24 July 2015 - 03:16 PM

About a month ago we showed off one of the early stages of the TankerShip map that is currently available in the Ground Branch Operator Edition. The map is massive and will allow us to actually utilize 3 unique playable spaces, each with various day/night/weather combinations making for a map that provides lots of replayability over various MP/Coop modes. The goal for Ground Branch is to get as much replayability out of our content as possible and this is a step in the right direction.

Over the last few weeks, the engine room area of the map has gone¬  through an initial art pass so we thought we'd share a few screenshots!

Posted Image Posted Image Posted Image Posted Image

We are working hard to get us closer to Early Access, but while you wait why not pick up the Operator Edition and help support the project! www.groundbranch.com/store¬  

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Current Operator Edition Build Updated

30 June 2015 - 07:15 AM

We have been consistently updating the Operator Edition build and only posting in the private area for those that have purchased. But we are now going to post those updates here so that everyone can see the progress being made.

And you can always purchase the Operator Edition and participate in the fun!  http://www.groundbranch.com/store

Epsilon - Serellan

29 June 2015 - 01:06 PM

Since no one has made a thread about it I thought I would :)


For whatever you feel about Takedown, I gotta give Christian and his team props for giving it another go. In life, when we get knocked down we have 2 choices; Stay down or get back up and start fighting.

Don't know much about the gameplay, but I think they actually came up with a pretty unique and interesting visual style as well as design elements that could make for a compelling game if they can land it in a soft spot between COD, Splinter Cell, Insurgency, BF and others.

They certainly need to earn user's trust back though... as anyone that took it on the chin with a previous title would.

Progress update

15 June 2015 - 11:09 PM

We have been pretty busy since launching our Tech Preview and opening the groundbranch.com store just over a month ago so its a good time to give an update on where things are at.

The biggest news is Ground Branch is playable with a simple multi-player deathmatch game mode(more modes coming soon) using a dedicated server, direct ip connect or over a LAN! We have implemented our first pass of the Server Browser using Steam for our online connectivity and we already have plenty of current Operator Edition users hopping on 24/7 dedicated servers and having a good time. Videos of play sessions are coming soon.

If you want to join in the fun and see  how Ground Branch is shaping up, all while helping to fund this awesome project, then hit the store and buy into the Operator Edition and get access right away!


Its still early and multiplayer is in its early days, but Operator Edition players are really enjoying themselves and fully embracing where Ground Branch is heading. Its a game where people find themselves just hanging out sometimes. Here are a couple forum comments that jumped out at us:

"We were just hanging in the ts, watching e3 coverage and walking on the map.
at some point we figured out we could launch each other by jumping into one another. so we worked on our technique for a while.
there were actually 8 and probably more people on the server at times.
again it was fun"  ~  MissVerstanden

"..... I had a blast. It is a bit like Arma, but smoother and less clunky and controls that make sense. The lean works better and more natural than I expected. You'll see me leaning on every corner." ~ Psychomorph


At BlackFoot Studios we pride ourselves in our community involvement and are getting valuable feedback from those that have downloaded the Tech Preview as well as those that purchased the Operator Edition. It's always great to see players do things in the game that weren't specifically thought of, but yet fully support and validate the core concept of what Ground Branch is all about...........

"so... i somehow killed myself by shooting my guy in the foot" ~ chicken_slayer

Something like shooting yourself in the foot doesn't usually happen in games, but its a realistic side effect of how Ground Branch is built. You better keep muzzle awareness and trigger discipline or something bad might happen!


Now to show the Early Access map #2 from the Trello board... Its a giant tanker ship! Lots of area to cover and a design that poses some unique tactical challenges is sure to test your skills.

Tanker_WIP_01 Tanker_WIP_02 Tanker_WIP_03

It is currently in the "blocking out" stage to define the overall space and is getting some decent playtesting time by our Operator Edition users. One of my favorite quotes from the forums:

"That tanker ship! That's exactly what we need for early access, good work. Looks wide and dense at the same time, can't wait for the interior compartments. RS tanker ship pales in comparison to it." ~ Psychomorph

So that's it for now. Things are moving along nicely so why don't you join in the Operator Edition fun!

-Team BFS

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