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buddhiraja

Member Since 19 Apr 2007
Offline Last Active Apr 20 2016 02:41 AM

Posts I've Made

In Topic: Ill, but should have some time next week to do proper AI work again!

20 April 2016 - 01:22 AM

View Postzoombapup, on 19 April 2016 - 11:41 AM, said:

Right now no, because there isn't a prone in the basic GB Character code. But once Kris gets that in (its going to be complicated), then the AI will definitely go prone when under fire with no cover near.

Thanks zoombapup.  Nice to know that.     Posted Image

In Topic: Ill, but should have some time next week to do proper AI work again!

18 April 2016 - 02:42 AM

Will the bots go prone if there is no cover nearby ?

In Topic: Ill, but should have some time next week to do proper AI work again!

18 April 2016 - 02:27 AM

It looks like the AI is shaping up well.   Bots which can recognize their enemy, take cover, shoot back and are decent at path finding....would be exciting to have for a start.        Posted Image

Bots taking proper cover and having the ability to move from cover to cover, with human-like reaction times and detection abilities ......  are the basic features required for a tactical AI...all the other features can follow later.

In Topic: Cover generator in action with EQS

31 October 2015 - 03:31 AM

Thanks for the update and progress made till now. AI taking proper cover is the most important and exciting part for me.  Posted Image

In Topic: Open World Map Design and GB

31 August 2015 - 09:23 AM

Even if maps of limited sizes are being made due to engine limitations, it would be nice if they give the impression or create an illusion of a larger map. 360 degree approach to the important destinations/ action areas and the ability to relocate to multiple separate areas when chased by enemies or for another part of the mission, may create this effect. The main action area and its approach should not feel like the entire map.