I agree that it should be done in a subtle way. I hate those scripted moments were a civilian gets killed, and you have to watch it every time you play that mission. I think just showing that normal people used to live in the town your clearing would be enough. Or maybe put civilians in a spot that the player would expect an enemy to be and have them jump out in front of the player. One player might shoot everything that moves, while another might be more cautious.
One problem with all this is that a lot of games tend to show civilians getting killed or something like that just to demonize whoever you are fighting. I find it obnoxious when the enemy is always painted as the most evil group of people ever that just wants to kill everyone on earth because they think that trees are better than people. Look at BiA:HH when the Germans shoot that girl that Frankie went to save. It was just to paint the Germans as evil and inhumane as opposed to the righteous Americans who risk their own lives to save civilians. I think it would have been better i she had been killed in the cross fire or had part of the building collapse on her.
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Random
Member Since 13 Jun 2007Offline Last Active Mar 20 2009 03:40 PM
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In Topic: The Moral Dilemma
29 November 2008 - 10:02 PM
In Topic: Arma II engine trailer
29 November 2008 - 09:29 PM
It was a good video, but the end was so incredibly stupid. "Sorry to leave you so soon razor team (Mr. Bond), I thought we were becoming friends."
In Topic: Mass Effect
24 September 2008 - 08:37 PM
I've played on the 360. It might be better on the PC, but I think it was a decent game that was really over rated. The combat system wasn't that great and could lead to some frustrating boss fights. I also noticed that the game wasn't quite as nonlinear as everyone thought. Some times you would get the same response no matter what you said, and there wasn't much of an option for avoiding combat. Most of the time you got into a fight even if you were trying to be persuasive. You also have to do a lot of walking around in the main area (although I guess that isn't unusual for RPGs). Overall, I'd say it's worth a try. It definitely can deliver some cool moments, but it isn't near perfect. Just know that there might be more hype than what the game actually delivers.
In Topic: What kills COD 4 tactical play.....
23 September 2008 - 09:36 PM
Ick, on Sep 23 2008, 09:02 AM, said:
7. They are coming out with a NEW hardcore gametype in an update with everything turned off. Not sure how that will pan out, but I can see it being a bit one-dimensional. Kind of like Call of Duty 2 with COD4 maps. A whole aspect of the game strategy taken out. THAT will be a REAL test of your EXACT premise in your first post. I wonder what your impressions will be then.
In Topic: What kills COD 4 tactical play.....
22 September 2008 - 10:05 PM
Personally, I think juggernaut is worse then martyrdom. Eventually, avoiding martyr grenades becomes routine but it's hard to get used to shooting someone 15 times and have them keep going. However, COD4's biggest problem is the completely repetitive gameplay. It's fun for a while, but after a while it is just the same thing over and over. By now I think the only people who play it are those mindless types who just run to the same spot every spawn. Even in the hardcore modes, I've seen people bunny hopping and that sort of thing. In fact, I don't even think these people enjoy the game anymore. I honestly think they just don't know what else to do.
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