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Lightspeed
Member Since 26 Feb 2007Offline Last Active Apr 22 2013 01:20 AM
Community Stats
- Group Donator
- Active Posts 928
- Profile Views 3,467
- Member Title Intel Ninja
- Age 41 years old
- Birthday April 10, 1972
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Gender
Male
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Location
canberra, australia
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Interests
Games modding - Ghost Recon, Arma2
Previous Fields
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Platform
PC gamer
Posts I've Made
In Topic: In-game vid 07/04/2013
21 April 2013 - 07:03 AM
really exciting to see - well done
In Topic: ArmA3 announced...
10 March 2013 - 06:31 AM
@ Colin
Can't believe you never tried it Colin. Please come and join us at Legion of Sparta, lots of experienced, friendly and helpful players to get you up to speed with COOP Arma.
We are just starting to ramp up our Arma gaming again with the release of the Alpha.
Quote
Cheers mate never played 2 but Ill find the keys now I know I can use them for 3 .
Cheers.
For those of you that have followed this and other BIS games, I found in Arma 2 and also in 3 there are times I just cant see the enemy, the red highlight helps but I feel is just a gimmick what settings can you change to be able to see them better.
Cheers.
For those of you that have followed this and other BIS games, I found in Arma 2 and also in 3 there are times I just cant see the enemy, the red highlight helps but I feel is just a gimmick what settings can you change to be able to see them better.
Can't believe you never tried it Colin. Please come and join us at Legion of Sparta, lots of experienced, friendly and helpful players to get you up to speed with COOP Arma.
We are just starting to ramp up our Arma gaming again with the release of the Alpha.
In Topic: What If...?
29 July 2012 - 09:51 PM
I loved total random respawns for years. 30 respawn points on each map with 5 spawns per player in a 20 minute match.
You could run n gun here n there but when things got tight it became extremely tactical linking with players on your team who had spawned in various places trying to link up and hold ground and defend a small lead knowing that at any moment something had to give. Loved those games (only the hackers killed it for me)
The International Gaming Syndicate league killed it in terms of active players and teams. 30 plus teams with up to 30 members playing 1000's of games per cycle.
The arcade kiddies would love it.
You could run n gun here n there but when things got tight it became extremely tactical linking with players on your team who had spawned in various places trying to link up and hold ground and defend a small lead knowing that at any moment something had to give. Loved those games (only the hackers killed it for me)
The International Gaming Syndicate league killed it in terms of active players and teams. 30 plus teams with up to 30 members playing 1000's of games per cycle.
The arcade kiddies would love it.
In Topic: Article: Tactical Gaming Done Right
29 July 2012 - 09:44 PM
I also tried to hit up Dyslexci for some media attention but I suspect that he is affiliated with BIS in some way and will not undermine nor promote competitors of the BIS series.
A shame but there you have it.
A shame but there you have it.
In Topic: Plan B
20 July 2012 - 01:45 AM
I'm not a troller, I do want to see this project succeed and get the numbers on the next attempt
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