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So, thought I would post a few screenshots of a training area. This is currently our target for graphics of the game and utilizes all the nice features the current Unreal Engine 3 has to offer.
As I mentioned in the Off Topic section of the forums, I decided to get off my arse and learn some of the new so called "next-gen" techniques and applications. After trying out both Zbrush and Mudbox, I decided to go with Mudbox due to it's ease of use and my familiarity of the general workflow. I'm not going to cast a vote on...
I was messing around with a new engine build that has Epic's latest Global Illumination lighting tech shown at GDC, Lightmass, in it and thought I'd post a screengrab from the editor.
Day
Night
Nothing super special, but what is interesting is there are no lights in the scene. All the actual lighting is derived from a global...
Well, I usually do not like to post test stuff as people tend to not take into account that it's just a test. But today I was so impressed by my latest delivery on the characters that I had to rig him up and try out some animations. ...</img>